Posted | By | On | Comment |
---|---|---|---|
May 4, 2016, 8:39 AM | Beta Brittany | Sheet: Hammer Bro. (NSMBU) |
@Hiccup these are unused. |
May 4, 2016, 7:43 AM | 124scratch | Sheet: General Sprites |
Finally! |
May 4, 2016, 6:08 AM | Daytin13 | Game: Undertale |
im just gonna go and work on the fnaf world page now, see ya 'round |
May 4, 2016, 5:54 AM | Daytin13 | Game: FNaF World |
anyways, im uploading some of the bosses including browboy auto-chipper and others |
May 3, 2016, 11:07 PM | theundead101 | Game: Sonic the Hedgehog Customs |
I have made some extra poses for some of the characters so is there any way I can send them to the owners of the sheets so they can update them? |
May 3, 2016, 11:06 PM | theundead101 | Game: Sonic the Hedgehog Customs |
Here're the characters I think we need in mod gen. Silver, Mephiles, Omega, and an improved Shadow because the one we have right now isn't that great. I'm actually going to try and improve the Mod Gen Shadow. Oh and Espio. |
May 3, 2016, 6:04 PM | LooneyTunerIan | Sheet: Round Title Cards |
Still a-waitin' for the final background set: Wacky Workbench. |
May 3, 2016, 5:06 PM | theundead101 | Game: Sonic the Hedgehog Customs |
We need Mod Gen Silver! |
May 3, 2016, 10:13 AM | Dolphman | Game: Project X Zone 2 |
Nah, I'm with Benny on this one. Feels like a wasted opportunity if you ask me. Especially with how Sonic IS the face of Sega. They could've even done some meta humor with him and Felicia due to how she has some inspiration from Sonic. Hopefully someone will have the time to make custom sprites of characters we wished were in this series. I'd love to see the cockatrice from Golden Axe made in the style. |
May 3, 2016, 9:24 AM | Daytin13 | Game: FNaF World |
am I allowed to upload the battle backgrounds?! |
May 3, 2016, 7:43 AM | BaronVonCreeper | Sheet: Bowser (Yoshi's Island-Style) |
I'd like to see a jump animation, that would be cool |
May 3, 2016, 6:41 AM | SonicHex | Sheet: Doge |
why did toby scrap this enemy in dev process? it would have been nice to see him/her as a battle in the final game ( i know that the battle is in the demo) |
May 3, 2016, 6:38 AM | SonicHex | Sheet: Asriel Dreemurr |
The Phase 1 placeholders are used for the trace effect as far i know so they aren't placeholders |
May 3, 2016, 6:30 AM | BaronVonCreeper | Sheet: Thwomp |
Did anything in smb2 look pleasing |
May 2, 2016, 5:41 PM | Mamodxx | Game: Fire Emblem: Fates |
Is there any possible way to rip the sprites of the buildings from My Castle? Private Quarters, Armory, Arena etc. |
May 2, 2016, 5:38 PM | Superjustinbros | Sheet: Error Faces |
Five Nights at Game Boy Camera's |
May 2, 2016, 4:41 PM | 9x0x0x0 | Sheet: Stage 5: Mt. Dedede Stadium |
oh dangit, the rest of the bottom is cut off |
May 2, 2016, 4:36 PM | LooneyTunerIan | Game: Dragon Ball Z Dokkan Battle |
I wish they would add Launch or Hasky in this game. |
May 2, 2016, 4:25 PM | Pasta937 | Sheet: Error Faces |
WHO ARE YOU RUNNING FROM? |
May 2, 2016, 4:14 PM | Hydorah | Sheet: Power Suit (Metroid: SR388) |
I didn't know Chris was still alive. |
May 2, 2016, 3:03 PM | Dazz | Game: Mini Mario & Friends: amiibo Challenge |
It's possible that it uses a combination of pre-rendered sprites for gameplay and 3D models for other portions of the game. |
May 2, 2016, 3:02 PM | Dazz | Game: Frogger |
Due to being ripped from a different system, we are unable to verify if the content is actually the same in both releases. If it is exactly the same then it is possible we can combine them, but right now we cannot confirm that. |
May 2, 2016, 2:01 PM | MandL27 | Game: Frogger |
Shouldn't this be merged with this? |
May 2, 2016, 1:59 PM | MandL27 | Sheet: Pickups |
Compare the pixel density on the Super Tongue worm versus the 1up. Notice a difference? |
May 2, 2016, 1:06 PM | KaraszKun | Sheet: Error Faces |
Boy, we got a bunch of weirdos in our hands. |
May 2, 2016, 1:01 PM | MaxiGamer™ | Sheet: Error Faces |
satan.jpg |
May 2, 2016, 12:20 PM | Nintega Dario | Game: Mini Mario & Friends: amiibo Challenge |
Wait, I could've sworn 3D models were used on the results screen after a character completes a level... |
May 2, 2016, 11:46 AM | miru | Sheet: Big Robot |
This one looks like it walked out of Sonic X. |
May 2, 2016, 10:34 AM | semerl | Game: Williams Arcade's Greatest Hits |
Is anyone trying to "rip" the assets of Defender, Defender II, Robotron: 2084, and everything else in this compilation? |
May 2, 2016, 6:46 AM | Kepabra | Sheet: Toriel (Expanded) |
Thanks! |
May 2, 2016, 5:02 AM | MilesTheCreator | Sheet: Toriel (Expanded) |
Better than the original, to be honest! :D |
May 2, 2016, 4:58 AM | SonicHex | Sheet: Objects (Common) |
neat |
May 2, 2016, 1:15 AM | Chris2Balls [:B] | Sheet: Power Suit (Metroid: SR388) |
Thanks for the rip. Such fantastic sprites |
May 2, 2016, 1:14 AM | Chris2Balls [:B] | Sheet: Samus (Super Metroid-Style, Expanded) |
Great! I was working on something like this a decade ago... good to see it finally done and submitted! |
May 1, 2016, 8:07 PM | RaymanFan1995 | Game: Donkey Kong II: Jumpman Returns (Hack) |
It's a mod of the original arcade game. So, technically, yes, it is a real game. Just not one made by Nintendo. |
May 1, 2016, 4:45 PM | PicsAndPixels | Sheet: Round Title Cards |
@TheGoomba98 Nope |
May 1, 2016, 4:35 PM | PicsAndPixels | Game: Sonic the Hedgehog CD |
@DJ_yoshiok There's no need for a heart attack :o http://www.spriters-resource.com/genesis_32x_scd/soniccd/sheet/78714/ |
May 1, 2016, 3:50 PM | Insert Kert | Sheet: Flowey |
@Klaty Yeah, I realized that too, I thought I'd add them as both the face grow and shrink have different file names to one another and are also separated as different sprites. E.g. spr_floweygrow_0 and spr_floweyshrink_0 |
May 1, 2016, 3:39 PM | Pasta937 | Game: Super Monkey Ball 2 |
Thanks. |
May 1, 2016, 3:37 PM | Random Talking Bush | Game: Super Monkey Ball 2 |
@MandL27: Fixed! |
May 1, 2016, 3:36 PM | Insert Kert | Sheet: Toriel (Expanded) |
Nice Job! These sprites look great! |
May 1, 2016, 12:12 PM | miyabi95_ | Sheet: Valkyrie |
Nice reference to Toy Pop. |
May 1, 2016, 7:29 AM | Empty | Game: Breath of Fire 2 |
Uh. Breath of Fire isn't a visual novel. |
May 1, 2016, 7:11 AM | Empty | Game: Project X Zone 2 |
I say Sonic not being playable is a plus. Klonoa was in Namco x Capcom and I was sort of dissappointed he wasn't in PxZ1. I wouldn't mind him returning as a solo unit in a future game. |
May 1, 2016, 6:39 AM | BaronVonCreeper | Sheet: Mario (Sonic Genesis-Style) |
I'd love to see sonic mario style, I know thats already been done a few times before, but this I think yours would look a lot better |
May 1, 2016, 6:38 AM | BaronVonCreeper | Sheet: Mario (Sonic Genesis-Style) |
awesome how this is used in a hack |
May 1, 2016, 6:30 AM | 8-BitMonster | Sheet: Sans |
Can you add the bone attack? |
May 1, 2016, 6:29 AM | 8-BitMonster | Sheet: Papyrus |
Can you add the bone attack? |
May 1, 2016, 5:05 AM | Ton | Sheet: Luigi (All-Stars) |
It's there, too. Most people will be looking for it here though. There was no reason to make a whole section for the SMW All Stars version because Luigi was the only thing updated for that version. |
May 1, 2016, 4:31 AM | Benny The Miraj | Game: Project X Zone 2 |
Geeze. One fully non-human playable. Just one. Was that really so much to ask for, guys? Sonic, Pac-Man, Klonoa, Fox, John Talbain, Amaterasu, Whirlo, etc. Were any of those guys not good enough for this game? Sorry, but I just... I can't. I can't forgive the exclusion of non-human playables. I know it sounds like a dumb thing to complain about, but it's actually something I look for. I tend to have a lot more fun if the game has playable non-humans, and especially in a game like this, I can't do without my non-humans. |