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Crewmate (NES-Style)
Category Custom / Edited
Game
Section
Crewmate & Impostor
Submitter KostyaGame the bruh
Size 0.00 KB
Format PNG ()
Hits 11,021
Comments 18

Crewmate (NES-Style)
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Jun 10, 2021, 4:46 PM
@Greenknight9000 Bots can solve the problem.
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Feb 4, 2021, 1:54 AM
@Shadowgamer6478
1. Yes, you can use it for resource pack,
2. At the moment I cannot do something with this sprite sheet (there is no interest yet)

@TotallyProperUsername, I simulated glare
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Jan 25, 2021, 9:30 AM
they look like they are wearing masks due to there being some white above the visor outline
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Jan 24, 2021, 5:38 PM
@aoe I think it is for venting.
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Jan 14, 2021, 11:51 AM
Hey I'm making a Resource Pack for Among Us on how it may look in 8-bit and I'm using this sprites. Can you please make more of this sprites?
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Dec 30, 2020, 12:50 PM
(nvm red would have a red visor with dark red highlights {highdarks?})
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Dec 30, 2020, 12:49 PM
are the visors different sprites? if so then wouldn't it take up a spare sprite per scanline? i think it should be changed to use the same colors (red has pink visor) because the extra sprite wouldn't be realistic for a game like among us. just my opinion though
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Dec 22, 2020, 9:33 AM
I don't see any "whoosh" effect when playing Among Us.
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Nov 28, 2020, 5:47 AM
@IceCreamSandwichYT wait, whoosh effect? but… when is there a whoosh effect?
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Nov 27, 2020, 9:14 PM
@aoe it is the woosh effect
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Nov 27, 2020, 5:35 AM
wait—
what's the sixth sprite at the top row for
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Sep 26, 2020, 5:00 AM
I'm sorry, CardboardBox. I should've made it clearer that I'm agreeing with you but seem to have gotten lost in the technical details.
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Sep 23, 2020, 12:14 PM
ok...
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Sep 23, 2020, 8:44 AM
CardboardBox: SNES offers fifteen colors per sprite not counting transparency, eight palettes to choose from. Each crewmember has two unique colors so if you quadruple the sprites you could have for example red blue green and pink share one palette using eight out of fifteen colors, leaving space for black outlines and visors and using only three out of eight palettes total. Or you could triplicate the sprites instead and use four out of eight sprite palettes and fit in more colors, leaving the other four for any sprites involved with specific tasks.
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Sep 21, 2020, 7:41 AM
tbh, this looks better for the snes.
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Sep 21, 2020, 6:45 AM
Can an Among Us be made on NES? Let's me consider this.

First, let's simplify the sprites a bit more. One color for the body, one for the visor, and one outline? We have four different sprite palettes so that would mean we can have only four players. If you have no outline at all and double up the character sprites (body A, body B, visor) you can have eight but at the cost of needing more tiles and possibly blending in with the background art a whole bunch.

And that's without considering the tasks, insert cuts, and voting screen. If you want them to overlap the game screen like in the original you could bank out like... three quarters of the sprite tiles and maybe half the background tiles, but that'd still leave you with the same palettes. If you make the tasks occupy the whole screen they can use all eight palettes and the full 512 tiles for whatever the task needs, but you lose that last bit of peripheral vision, which seems like a bit of a big deal for the tasks.
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Sep 15, 2020, 12:02 PM
V i c t o r y:
K o s t y a G a m e t h e b r u h
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Sep 15, 2020, 9:25 AM
THAT'S SO COOL

It also makes me realise that Among Us would be, in some form, feasible to make on NES (well, at least the main engine and all that; the multiplayer would likely be EXTREMELY difficult or impossible due to the fact that we really can't have splitscreen on a game like this, and that any online functionality would be down to a custom Emulator)
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