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New Super Mario Bros.
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Category DS / DSi
Sheets 78
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Comments 68
New Super Mario Bros.
New Super Mario Bros.
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Dec 31, 2017, 6:23 AM
I'm going to make a better backgrounds sheet because the one we have currently doesn't loop correctly and are missing portions.
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Dec 4, 2017, 2:00 PM
Where are the pipes?
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Aug 7, 2017, 10:18 PM
@Can'tThinkOfAName: They're on the World Map and Course HUD sheet.
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Aug 7, 2017, 10:12 PM
Just a question, can someone point me towards the item sprites that you can see on the bottom screen of the DS?
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Jul 18, 2017, 6:54 AM
since luigi is not here, though he's a playable character, we need a game called "Luigi Is Missing!"
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May 5, 2017, 12:42 PM
Heck my life.
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Mar 15, 2017, 8:26 PM
@Random Talking Bush could you share that model in the pic? :P
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Feb 16, 2017, 2:01 PM
@LakituBro:
https://www.models-resource.com/wii/newsupermariobroswii/
https://www.models-resource.com/3ds/newsupermariobros2
https://www.models-resource.com/3ds/newsupermariobros2/model/18243/
Posted Image

http://i1.kym-cdn.com/photos/images/facebook/000/671/936/d63.jpg

(And also note that just because we don't have 'em on The Models Resource doesn't mean they're pre-rendered.)
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Feb 16, 2017, 11:00 AM
@RTB: Okay, so I was about to explain something, but as I typed it, I found out about how much of an idiot I am. I DO KNOW, however, that the playable characters in NSMBW, NSMBU/NSLU, & NSMB2 (not sure about NSMB2, though. Haven't played that one in forever. But you make a valid point. There is also a way to tell that Mario in NSMBU is a pre-render. Look at the Super Mario Maker beta footage. He is clearly a sprite. They use the same sprites in Mario Maker (well, not always *cough* Mario's swimming in SMB style *cough*), however it has been confirmed that NSMBU uses pre-renders. I apologize for my retarded outburst about Mario being a non-model. Now that I think of it, he did always look more 3D-ish to me. Guess that's why. ANYWAYS. Bottom line is: I'm sorry for not using 2 seconds of commonly known research before commenting.
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Feb 16, 2017, 10:05 AM
@LakituBro: If that's the case then why are the sprites so pixelated? The ones that are actually pre-rendered (the Goombas and Koopa Troopas, and everything else in the specifically-separated 2D Enemies section) are smooth.

Plus, you know, we have most of the models ripped.
https://www.models-resource.com/ds_dsi/newsupermariobros/

Do your research before making assumptions.
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Feb 16, 2017, 9:56 AM
ATTENTION EVERYONE: Mario is actually not a model. Every NSMB game so far has used PRE-RENDERED SPRITES. The sprites look 3D, but are actually not. Everyone thinks games like this use models, but they don't. There's just a TON of sprites, and it makes it LOOK 3D, but it is really just heavy detail and some developers being awesome.
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Jun 3, 2016, 3:30 PM
A bit late with the response, but I used a NDS emulator and removed the BG layer, then I put the game in a frame by frame mode and took 100s of screenshots or each animation.

I might try and use Photoshop to alter his colors to at least make a Fire Mario, if I have any spare time. I don't have the time to do any other characters. I made a custom Luigi a few years ago on MFGG.
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Jan 16, 2016, 12:39 PM
@scratcher229
mario is a model, these are fanmade pre renders
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Nov 29, 2015, 12:18 AM
Hi i just whant to know where is the powered mario sprites
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Oct 11, 2015, 6:29 AM
It would probably take a while to rip Luigi and the rest of Mario's forms (except for Fire), due to the fact that their models.
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Aug 23, 2015, 9:32 AM
i love this game, and i have it on DS
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Apr 4, 2015, 12:23 PM
I know...
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Feb 2, 2015, 3:27 PM
Where's Luigi
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