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Mario Kart: Super Circuit
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Category Game Boy Advance
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Mario Kart: Super Circuit
Mario Kart: Super Circuit
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Nov 3, 2024, 3:12 PM
@McBragginsGamingYT I think it uses raytracyng with texture being the map.
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Sep 20, 2024, 6:28 PM
I remember playing this game on my GBA especially with my sister Overlord Tomala. It was a really fun Mario Kart game back then. ;)
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Sep 3, 2024, 10:46 AM
What about Big Tree Circuit?
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May 28, 2024, 2:03 PM
@SpyrotheDragon2021: The other racers get super far ahead of the player character, not sure why that happens.
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May 28, 2024, 12:45 PM
Why does this game's credits show only 2 characters despite all 8 leave the start/finish line at the same time and the camera starts rotating around the player's character?
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Nov 1, 2023, 11:36 AM
@Doc von Schmeltwick I've noticed that during races the tire highlight strangely isn't present. That rip issue can be circumvented by ripping sprites with graphics editors (like i did) instead of using ingame screenshots.
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Jun 20, 2023, 6:37 PM
Is the player tire highlight thing Shade mentioned on Yoshi's sheet years ago solved by now?
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Feb 3, 2023, 10:39 AM
@DZTVE in both smk and mksc the tracks are literally just flat textures. i dont know much about gba but smk just uses mode 7 to rotate the track texture under your character sprite. at least in smk there are 0 models and id assume its the same for mksc
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Jul 19, 2022, 6:53 PM
how did you rip the tracks? i thought those are 3d models when i played for the first time
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Jul 2, 2022, 7:33 PM
The GBA only has 6 modes ranging from 0-5, but I'll admit it's easier to just refer to the perspective effect as mode 7
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May 29, 2022, 2:24 PM
gold5, Super Circuit probably used mode 7, like Super Mario Kart on the SNES, unlike Mario Kart 64 which was full 3D, GBA didn't have that much 3D capabilities, just put these Stage Sprites on a flat plane in Maya
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May 29, 2022, 11:41 AM
In Super Circuit, they used the same technique they did with Super Mario Kart on the SNES
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Apr 7, 2022, 7:30 PM
@Dr. OldSchoolBoi I completely agree while I like smk's sprites better I do think that theese are better than 64's I mean look at this: Posted Image
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Jun 6, 2021, 10:24 AM
@McBragginsGamingYT It's simplier than it looks. It's just a bunch of 2d sprites rotated and in 3d space to make this 2.5D effect.
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Apr 19, 2021, 5:52 AM
@McBragginsGamingYT They stretch the map to make it flat.
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Jan 5, 2021, 11:00 AM
How does Nintendo pull off the sort of 2D in the 3D engine for the tracks?
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May 9, 2018, 8:08 AM
I love the way the characters look on here better than the way they did on Mario Kart 64. I don't care if these were reduced in size or color, it works on here because it doesn't show anywhere near as badly as on MK64 that these are what I like to call paper cutout sprites. It flat out ruins the whole game for me that they chose that style for MK64.
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