# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Sonic the Hedgehog 2
Uploads to this Game RSS Feed
Category Master System
Sheets 15
Hits 111,275
Comments 19
Sonic the Hedgehog 2
Sonic the Hedgehog 2
Console Genre Developers
Master System Action-Platformer Developer coming soon!
Tagging is in the works and will be here soon!
You must be logged in with an active forum account to post comments.
Avatar
Oct 3, 2024, 8:20 PM
@Abc Literally the only use of "Dust Hill" ever documented was in reference to Mystic Cave.
Avatar
Oct 3, 2024, 12:08 PM
Mystic Cave was never called Dust Hill and that's a stupid misconception
Avatar
Sep 5, 2024, 6:27 PM
Pain: the game!
Avatar
Jun 21, 2024, 12:18 PM
Personal theory: Sonic 2 8-bit's zones are based on concepts from the original Sonic 2's development.
* Under Ground: Madness Mountain/Mystic Cave (The version of UGZ Act 1 in the GG Autodemo prominently features a large stone building, Mystic Cave started out as a castle-y location known as Madness Mountain before being turned into a cave and renamed first to Dust Hill and then to Mystic Cave)
* Sky High: Blue Lake/Hill Top (The concept map shows that Blue Lake took place in a cloudy mountain range, while Hill Top was in roughly the same location as Emerald Hill. I think the ideas were merged, resulting in a mountainous level that uses Emerald Hill's tileset.)
* Aqua Lake: Blue Ocean, Emerald Isle (Blue Ocean and Emerald Isle were both watery levels featuring ruined buildings)
* Green Hills: Emerald Hill (Mostly due to having a tileset very similar to Sky High's, even in the Autodemo)
* Gimmick Mountain: Cyber City (CCZ also had midair conveyor belts and could be described as gimmicky)
* Scrambled Egg: Cyber City, Madness Mountain (Feels like a mix of the ideas)
* Crystal Egg: Sand Shower, Rock World (Rock World was a winter-themed palette swap of Sand Shower's tileset, Crystal Egg has cacti)
Avatar
Dec 24, 2023, 2:03 PM
I love how in this game it's just called Green Hill with an S added at the end.
Avatar
Nov 6, 2023, 12:01 PM
@Doc von Schmeltwick i literally said that i know about tha-
Avatar
Nov 5, 2023, 8:03 PM
Except he is; he's in the ending.
Avatar
Nov 5, 2023, 10:47 AM
@JDFRG i know about that
Avatar
Jul 30, 2023, 9:51 AM
@esponjaresource His sprites do exist in the game though
Avatar
Jul 13, 2023, 1:59 PM
@Dr. NES he is not in the game
Avatar
May 21, 2022, 3:13 AM
Wait Where's Tails's Sprites?
Avatar
Oct 23, 2021, 3:42 AM
Could someone please rip tails sprites ? i know he is ripped in the game gear version, but gamegear had higher colour palette and lower resolution
Avatar
Jul 14, 2021, 11:52 AM
Fun fact: The sprites for Sonic 1 on the Game Gear are completely unique, while the Master System sprites are reused 3 times: First in Sonic 1 for the Master System, then in Sonic 2 for the Master System, and then Sonic 2 for the Game Gear. Strange, isn't it?
Avatar
Jun 29, 2021, 8:29 PM
where is tails
Avatar
Aug 21, 2018, 11:37 AM
@Ruskah They've been ripped years ago:

https://www.spriters-resource.com/game_gear/sonicth2/sheet/6066/
Avatar
Aug 21, 2018, 11:02 AM
Can we get enemies please?
Avatar
May 17, 2018, 11:41 PM
Wait, then what's in the SMS version if not that?

Curse the US imports' relative lack of sales....and thank you Brazil for making up for that.
Avatar
May 17, 2018, 9:56 PM
@Bromaster
Because the person who uploaded the enemy sheet just copied the Game Gear version without checking the SMS version's rom.
Avatar
May 17, 2018, 8:24 PM
Why is there a blue/red badnik on the cover?
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!