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Doc Robot
Category
NES
Game
Mega Man 3
Section
Enemies & Bosses
Submitter
MisterMike
Size
0.00 KB
Format
PNG ()
Hits
23,323
Comments
10
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QuadFactor
Jan 30, 2024, 4:16 PM
*
@CreeperJaxon Like MisterMike mentioned earlier, they were saving space by reusing tiles. As for the different palette on Crash/Clash Man, I have no idea.
CreeperJaxon
Jan 30, 2024, 3:54 PM
why do all of the characters sprites (-Metal Man) have something wrong in their sprite? Air Mans eyes are off, Bubble Man is crouched down, Quick Man is doing a Megaman pose, Crash Mans sprite is clumped together and the wrong palette, Flash Man is also clumped, Heat Mans arms aren't raised up fully, and Wood Man's eyes are facing the player, nothing wrong with the ripper or Doc, just i hate sprite inconcistencies, and needed to point them out, since no one else did
Striker777771
Dec 21, 2023, 9:46 PM
i saw a screenshot of woodman on some wiki and i had to double check it here
MegaDrive2000
Feb 4, 2023, 11:28 AM
@Murphmario
Im pretty sure its because they share the same pallette as the Doc Robot.
TheVengefulRevolvenant
Mar 18, 2021, 9:17 AM
I kinda liked this idea!
P-Tux7
Feb 17, 2021, 1:16 PM
R O B O T M A S T E R S O U L S
MisterMike
Feb 16, 2021, 12:21 PM
@QuadFactor Having an even pose as Air Man does allows them to save space by mirroring certain sprites, thus saving space.
@Murphmario They probably just forgot, or it was a mistake.
Doc von Schmeltwick
Feb 13, 2021, 2:28 PM
Hey look, it's me!
Murphmario
Feb 13, 2021, 2:23 PM
Always wondered why Metal Blade and Quick Boomerang were orange. It can't be palette limitations, because there's a perfectly good palette for them.
QuadFactor
Feb 13, 2021, 10:42 AM
I find it weird that they redrew Air Man's sprite for this.
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