# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Mario & Luigi
Category NES
Game
Section
Playable Characters
Submitters 125scratch, Doc von Schmeltwick, Jermungandr
Size 0.00 KB
Format PNG ()
Hits 327,613
Comments 53

Mario & Luigi
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Jan 1, 2021, 7:50 AM
@OmegaMrKrab444 well not identical
Avatar
Oct 28, 2020, 3:49 PM
Mario and Luigi sprites aside from the small form, frog suit from, and tanooki suit form's statue was a sprite edit of Mario's from the USA SMB2. Also the head for small Mario/Luigi is identical to this head from SMB1 which is edited from Donkey Kong, his death sprite is also edited from SMB1.
Avatar
Mar 24, 2020, 3:25 PM
Thanks for fixing that.
Avatar
Mar 5, 2020, 10:31 AM
@RaguRando Thanks for fixing that Mistake
Avatar
Mar 4, 2020, 9:51 AM
@striker212 Fixed.
Avatar
Mar 4, 2020, 7:23 AM
@striker212 They Must Fix it since the NES could only display 3 Colors per tile, otherwise, it should have layering like Megaman (Who has 5 colors)
Avatar
Jan 26, 2020, 3:33 PM
There's one red pixel in the last frame of Super Luigi's star jump...is that meant to be there?
Avatar
Aug 1, 2019, 9:56 PM
Awesome.
Avatar
Aug 1, 2019, 7:16 PM
Finally
Avatar
Jul 30, 2019, 1:50 AM
Sweet!
Avatar
Jul 27, 2019, 11:59 AM
This is the best re-rip ever
Avatar
Jul 24, 2019, 5:21 PM
Oh there it is, thanks lol
Avatar
Jul 24, 2019, 2:31 PM
@scratch Hit crtl and f5 at the same time.
Avatar
Jul 24, 2019, 1:14 PM
Thanks, too bad I can't even see it...
Avatar
Jul 24, 2019, 11:39 AM
Wow, this is an incredible re-rip! Great job!
Avatar
Jul 21, 2019, 9:24 PM
@garc302 I think I know what you're talking about. Yes, they're not on this sheet currently, however, they aren't unused. They're displayed when you die in a level and spin back to the previous level on the map.
Avatar
Jul 15, 2019, 11:17 AM
You missed some unused sprites for 3 other directions on the map.
Avatar
May 17, 2018, 8:59 AM
So, I did some reading, and I found that colors in a palette can be changed ingame, theoretically allowing for more than four palettes. What would be the limits on that? (For example, how many alterations can there be per palette? Not at a time, but in total. For example, the Enemies sheet has eight variations of the third palette.)
Avatar
May 11, 2018, 11:17 PM
@Lemon The same technical limitations still apply.
Avatar
May 11, 2018, 10:13 PM
You missed a sprite. [img]https://photos-2.dropbox.com/t/2/AADZ8oBV3Huo_V5K3Go4D9oqAXV8Ujb--tifzmteq3fgFA/12/647447131/png/32x32/1/_/1/2/Small-Big%20Mario.png/EK7JyqEFGFsgBygH/vRj3AMIFJ14jdWz1gHLfBEXXy2HIxuc1quqPBeJ7Rhc?preserve_transparency=1&size=1280x960&size_mode=3[/img] Any idea why this slipped by Drshnaps? It is displayed when you eat a mushroom or get hit while having the Super Mushroom.
Avatar
Nov 10, 2017, 5:05 AM
So… how does that relate to Super Mario Bros. 3?
Avatar
Nov 9, 2017, 9:13 PM
Because the player sprites normally use a different palette from everything else, an exception being Zelda and the shopkeepers in the first Zelda game, which use Link's palette. As for the red-white-orange, only a few things use them, and none of them are scenery-related, and since there's no black, Zelda 2 never had to change the outline color for them.
Avatar
Nov 9, 2017, 8:02 PM
If you’re talking about the ability to tint one or more palettes, think about this: enemy sprites may use some of the same palettes as player sprites, so they would be affected if certain palettes were tinted. Yet, that never happened. As for the red-white-orange not being affected, I don’t understand how that works.
Avatar
Nov 9, 2017, 6:23 PM
Yes. At a time. Great examples? Super Mario Bros. 1 and Zelda 2: The Adventure of Link, where different things had different palettes depending on what the location determined the terrain would call for, with some palettes (notably a red-white-orange in both games) never being affected.
Avatar
Nov 9, 2017, 5:14 PM
Four for sprites, four for backgrounds, is what I remember hearing.

"As for sprites, 4 different palettes can be used at a time (with color 0 being transparent in each) and every 8x8 or 8x16 pixels can have their own palette, allowing for a total of 12 different colors to use for sprites at any given time."
<<First <Prev Page 2 of 3 Next> Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!