Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
Enemies (SMW)
Category
Nintendo Switch
Game
Super Mario Maker 2
Section
Super Mario World
Submitter
Random Talking Bush
Size
0.00 KB
Format
PNG ()
Hits
103,275
Comments
62
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
ARedFish
Aug 6, 2024, 11:14 PM
at least theyre better than lemmy and wendy
ARedFish
Aug 6, 2024, 11:13 PM
*
nintendo did SMW bosses dirty
Sonikku
Mar 17, 2024, 3:27 PM
SNES supports 15 colors per sprite palette, yes, but SMW's graphics are stored in a 3bpp format by default (7 colors + transparency). the editors we enjoy today change the format of the graphics so that we can use 4bpp (15 colors + transparency).
a very small selection of graphics in SMW are stored in 4bpp format -- Mario's graphics is one of these exceptions
thejohnston7
Feb 10, 2024, 6:10 PM
@MarioFanGamer Doesn't the SNES support 15 colors per sprite palette?
LogingCoolMario
Jan 27, 2024, 2:50 PM
Not sure if anyone noticed, but Hammer Bro has one sprite where his helmet and shell have black outlines instead of colored ones.
MarioFanGamer
Jan 12, 2023, 9:01 AM
I think the biggest problem with these graphics is that the palette limitations of SMW. The biggest one is that most graphics in SMW can only use 7 unique colours per tile and there are many, many sprites in this game which use way more than that. Even if a sprite uses that many colours, a single sprite tile palette in SMW is usually made of black, white, three shades of a single colour (most notably, red, green, blue and yellow, the global colours) as well as two shades of orange, though it's also common to find black, white and four shades of a single colour and a different colour (brown and grey, also global) as well.
TattleangusMLG
Oct 27, 2022, 12:20 AM
@Goyangi - Nope, they were in SMM1, too.
Goyangi
Sep 28, 2022, 5:35 PM
So are Bowser's sprites unique to SMM2?
SpacePotato08
Mar 15, 2022, 1:37 PM
@NotoBook6 especially when smw's palette depends on max color count on screen and the players create the levels
SpacePotato08
Mar 15, 2022, 1:35 PM
@Doc von Schmeltwick 1, Bowser's sprite in smw is way huge, and not really good for a game where a mushroom can double something's size, the user creates the levels and there's a max of 3. 2, bowser's sprite is in his clown car which he never leaves, which is an item in the game already and also looks way different than in the original
935935935
Dec 1, 2021, 8:46 AM
*
@Doc von that's like grabbing an SMB1 sprite and recoloring it with the SMW Palette and calling it an SMW-Styled Sprite. IMO, the palette is not really important in SMM2, I think what does matter is the shading and stuff.
RavenclawNimbus
Sep 30, 2021, 7:07 AM
@Rakoon CD: Well, on one of his sprites it looks like his jaw doesn’t exist.
RavenclawNimbus
Sep 30, 2021, 7:06 AM
I’m trying to replace these sprites for Smb2, and see if anyone will make a mod out of it. It would be cool if there was a mod for Smm2 that had Smb2 in it.
CrazySockpuppet
May 15, 2021, 9:22 PM
Me: *looks closely at the blooper sprite*
Me: Mungus!
MegaToon1234
Jan 10, 2021, 7:36 PM
Well, aoe, it's because Winged Boom-Boom's arms are wings.
aoe
Dec 27, 2020, 2:40 PM
Winged Boom-Boom has no arms
Rakoon CD
Nov 30, 2020, 9:06 PM
The Spike sprite looks awful...
Rakoon CD
Nov 30, 2020, 9:04 PM
Also I don't like how SMW looks... I know it's because it's an early Snes game, but it's so sloppy in places, pillowshading, dark outlines where there shouldn't be, and an odd use of color on enemies. But overall, I'd prefer if SMM sticks to that iffy art.
Rakoon CD
Nov 30, 2020, 9:00 PM
With all the conversation about the koopaling sprites, Id say they look great compared to bowser as they look pretty weird in an already weird artstyle. Bowser looks too good for Super Mario World.
DogToon64
Nov 14, 2020, 3:34 PM
I swear Nintendo is trying to make Dannywaving's "A day with Bowser Jr" canon.
(look at Ludwig's hair, and watch
this episode
if you don't know what I mean)
SonicHex
Sep 26, 2020, 2:48 AM
i just realized, lemmy's ball is a starpoint
Coolest Guy Around
Sep 15, 2020, 10:13 AM
my theory is that the artist making the SMW graphics is still the same,he just improved and doesn't have to work with the SNES limitations anymore
AlexShmalex
Jul 16, 2020, 10:44 AM
Imagine keeping your original palette
-this post was made by the Mario maker smw bowser
SquirrelRibs
Jun 1, 2020, 12:47 AM
i think bowser looking the way he is really works well.
because, he stands out from all of the other really hard-to-take seriously, cartoony characters and makes for a really great (final) boss in that regard.
also i think his new sprite is miles better than his original smw sprite, which was super off model and didn't really look all that great.
Radical Charizard
May 19, 2020, 7:15 PM
I honestly think SMW would've looked more dated than SMB in that regard. All the sprites they kept are good enough. The NES styles have a charm to their strange designs. SMW would just look weird. They still aimed to keep what the originals were going for with the new Koopaling sprites. Ludwig is blond, Wendy has huge lips, and Iggy has the diagonal lime eyes.
<<First
<Prev
Page 1 of 3
Next>
Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!