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Enemies (SMW)
Category
Nintendo Switch
Game
Super Mario Maker 2
Section
Super Mario World
Submitter
Random Talking Bush
Size
0.00 KB
Format
PNG ()
Hits
103,166
Comments
62
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Doc von Schmeltwick
May 12, 2020, 3:15 PM
@Radical Charizard True, but they shoulda made Bowser and Jr more like SMW Bowser in the first place XD
Radical Charizard
May 12, 2020, 2:44 PM
They probably just thought they would look weird next to Bowser, Bowser Jr., and Boom Boom. Plus most would've needed new frames anyway so they just said screw it.
Doc von Schmeltwick
May 12, 2020, 1:34 PM
@Globus SMW has a very limited selection of palettes, which all the bosses here break. Furthermore, all the Koopa bosses were drawn in a similar manner, with the Koopalings having a side-view unless turning, 3 fingers (until SMA2), and the same orange on the snout that most of the palettes shared (ie, Troopa skin). If this breaks what
can
be done in SMW itself without modifying SMW's limited selection of palettes, it's not in SMW style, and if it looks
absolutely different
from the exact same entity's appearance in SMW, it is by default inaccurate to SMW. The Koopa bosses here are absolutely not "SMW style" Koopa bosses, but a custom style mixing attributes, nostalgia filter, and actual skill independent of SMW's designs. They're not bad sprites, but they're bad at their job, basically.
Now, had they done this in SMA2 (which they absolutely should have), this wouldn't be an issue. But if they're going to say this is how it appeared in SMW when it absolutely isn't, then that's a problem.
Globus Polski
May 12, 2020, 1:06 PM
I'm still not quite understanding the argument that the sprites "aren't in SMW style", considering that SMW doesn't even have a style to begin with, and also that multiple sprites from the original are shaded in a similar way
LeddleDee
Apr 28, 2020, 1:21 PM
Imagine if they kept all the old designs
Doc von Schmeltwick
Apr 23, 2020, 11:56 AM
@Gamey While that would be cool, these break the palette limitations so much that serious editing would need to be done beforehand, and then they'd look like crap regardless.
TheGameyFireBro105
Apr 23, 2020, 9:51 AM
i'd love it of someone made a smw rom hack that replaces the koopalings and bowser's sprites with these! It'd be pretty cool.
Doc von Schmeltwick
Apr 23, 2020, 9:22 AM
And see, that's the problem. The SMW sprites sucked, so by making these good, they are by default not SMW style.
digitalgamer800
Apr 23, 2020, 5:46 AM
@hansgunkee definitely. they look more smoother and better than the snes ones.
hansungkee
Apr 23, 2020, 1:47 AM
new Koopaling sprites was Better Than SNES.
TheGamseum
Apr 22, 2020, 7:15 PM
These new Koopaling sprites are absolutely gorgeous. In my opinion, pretty much all of the boss sprites in SMW (besides the Reznors) looked abysmal, and these sprites here are way better. I really like what Nintendo did with them. One extremely minor nitpick I have with them though is that their wands are the wrong colors. I'm probably the only one who cares, tbh.
Doc von Schmeltwick
Apr 22, 2020, 6:57 PM
That's the point. SMW's enemy and boss sprites tended to look mediocre or rough at best and terrible at worst, so by having what amounts to pastel-tinted SMW2 sprites, they are not capturing how the actual SMW looks.
Rakoon CD
Apr 22, 2020, 6:36 PM
@Doc von Schmeltwick I know right? They look even better than Mario. But I really like how they look because I don't like how SMW looks originally.
Globus Polski
Apr 22, 2020, 6:34 PM
I personally always thought the original SMW sprites for the Koopalings looked really bad, so I’m alright with the change. I do like that Iggy’s eyes look the same as on his original sprite though
Doc von Schmeltwick
Apr 22, 2020, 6:14 PM
It oh-so baffles me how little Nintendo actually understands how SMW's stylizations actually are....at least they gave the big guys ones resembling the intended palettes this time.....
Random Talking Bush
Apr 22, 2020, 6:12 PM
@Murphmario: *flips table, which lands right-side up*
Nope, just forgot to include 'em -- refresh to see. Seems they're coloured in-game, though (and shared between SMB1/SMB3/SMW).
Murphmario
Apr 22, 2020, 6:00 PM
Are the laser beam sprites unrippable?
TheGameyFireBro105
Apr 22, 2020, 9:42 AM
So excited for Mechakoopa sprites
Geoshi
Mar 2, 2020, 5:33 PM
@Altzer Super Mario World uses pillow shading on a lot of sprites even in the original game. Super Mario Worlds' art style is also inconsistent.
@MatiasNTRM, None of the games color styles palettes follow the NES and SNES Limitations in general.
Alzter
Feb 3, 2020, 10:50 PM
I really hate the pillow shading on the snowball. Looks ugly.
MatiasNTRM
Jan 29, 2020, 12:56 PM
I hate how Nintendo doesn't care at all following the game's original color palettes
MDTravis
Dec 9, 2019, 6:55 PM
For some reason that bowser reminds me of the bowser seen in the edutainment mario games for the SNES
N-Mario
Dec 8, 2019, 2:39 PM
I don't think that is the case. If you compare the 2 sprites, the snow ball has a more 'oval-like' shape, where as the SMW Iggy/Larry fireballs are more rounded. Also the shading is different as well, despite being pillow-shaded.
Doc von Schmeltwick
Dec 7, 2019, 6:01 PM
@N-Mario The snowballs seem to be based off the fireballs Iggy and Larry throw.
N-Mario
Dec 7, 2019, 5:59 PM
What is considered SMW style at this point? Like, even the snow balls are pillow shaded. So are they not even trying any more?
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