# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Enemies (SMW)
Category Nintendo Switch
Game
Section
Super Mario World
Submitter Random Talking Bush
Size 0.00 KB
Format PNG ()
Hits 103,166
Comments 62

Enemies (SMW)
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
May 12, 2020, 3:15 PM
@Radical Charizard True, but they shoulda made Bowser and Jr more like SMW Bowser in the first place XD
Avatar
May 12, 2020, 2:44 PM
They probably just thought they would look weird next to Bowser, Bowser Jr., and Boom Boom. Plus most would've needed new frames anyway so they just said screw it.
Avatar
May 12, 2020, 1:34 PM
@Globus SMW has a very limited selection of palettes, which all the bosses here break. Furthermore, all the Koopa bosses were drawn in a similar manner, with the Koopalings having a side-view unless turning, 3 fingers (until SMA2), and the same orange on the snout that most of the palettes shared (ie, Troopa skin). If this breaks what can be done in SMW itself without modifying SMW's limited selection of palettes, it's not in SMW style, and if it looks absolutely different from the exact same entity's appearance in SMW, it is by default inaccurate to SMW. The Koopa bosses here are absolutely not "SMW style" Koopa bosses, but a custom style mixing attributes, nostalgia filter, and actual skill independent of SMW's designs. They're not bad sprites, but they're bad at their job, basically.
Now, had they done this in SMA2 (which they absolutely should have), this wouldn't be an issue. But if they're going to say this is how it appeared in SMW when it absolutely isn't, then that's a problem.
Avatar
May 12, 2020, 1:06 PM
I'm still not quite understanding the argument that the sprites "aren't in SMW style", considering that SMW doesn't even have a style to begin with, and also that multiple sprites from the original are shaded in a similar way
Avatar
Apr 28, 2020, 1:21 PM
Imagine if they kept all the old designs
Avatar
Apr 23, 2020, 11:56 AM
@Gamey While that would be cool, these break the palette limitations so much that serious editing would need to be done beforehand, and then they'd look like crap regardless.
Avatar
Apr 23, 2020, 9:51 AM
i'd love it of someone made a smw rom hack that replaces the koopalings and bowser's sprites with these! It'd be pretty cool.
Avatar
Apr 23, 2020, 9:22 AM
And see, that's the problem. The SMW sprites sucked, so by making these good, they are by default not SMW style.
Avatar
Apr 23, 2020, 5:46 AM
@hansgunkee definitely. they look more smoother and better than the snes ones.
Avatar
Apr 23, 2020, 1:47 AM
new Koopaling sprites was Better Than SNES.
Avatar
Apr 22, 2020, 7:15 PM
These new Koopaling sprites are absolutely gorgeous. In my opinion, pretty much all of the boss sprites in SMW (besides the Reznors) looked abysmal, and these sprites here are way better. I really like what Nintendo did with them. One extremely minor nitpick I have with them though is that their wands are the wrong colors. I'm probably the only one who cares, tbh.
Avatar
Apr 22, 2020, 6:57 PM
That's the point. SMW's enemy and boss sprites tended to look mediocre or rough at best and terrible at worst, so by having what amounts to pastel-tinted SMW2 sprites, they are not capturing how the actual SMW looks.
Avatar
Apr 22, 2020, 6:36 PM
@Doc von Schmeltwick I know right? They look even better than Mario. But I really like how they look because I don't like how SMW looks originally.
Avatar
Apr 22, 2020, 6:34 PM
I personally always thought the original SMW sprites for the Koopalings looked really bad, so I’m alright with the change. I do like that Iggy’s eyes look the same as on his original sprite though
Avatar
Apr 22, 2020, 6:14 PM
It oh-so baffles me how little Nintendo actually understands how SMW's stylizations actually are....at least they gave the big guys ones resembling the intended palettes this time.....
Avatar
Apr 22, 2020, 6:12 PM
@Murphmario: *flips table, which lands right-side up*

Nope, just forgot to include 'em -- refresh to see. Seems they're coloured in-game, though (and shared between SMB1/SMB3/SMW).
Avatar
Apr 22, 2020, 6:00 PM
Are the laser beam sprites unrippable?
Avatar
Apr 22, 2020, 9:42 AM
So excited for Mechakoopa sprites
Avatar
Mar 2, 2020, 5:33 PM
@Altzer Super Mario World uses pillow shading on a lot of sprites even in the original game. Super Mario Worlds' art style is also inconsistent.

@MatiasNTRM, None of the games color styles palettes follow the NES and SNES Limitations in general.
Avatar
Feb 3, 2020, 10:50 PM
I really hate the pillow shading on the snowball. Looks ugly.
Avatar
Jan 29, 2020, 12:56 PM
I hate how Nintendo doesn't care at all following the game's original color palettes
Avatar
Dec 9, 2019, 6:55 PM
For some reason that bowser reminds me of the bowser seen in the edutainment mario games for the SNES
Avatar
Dec 8, 2019, 2:39 PM
I don't think that is the case. If you compare the 2 sprites, the snow ball has a more 'oval-like' shape, where as the SMW Iggy/Larry fireballs are more rounded. Also the shading is different as well, despite being pillow-shaded.
Avatar
Dec 7, 2019, 6:01 PM
@N-Mario The snowballs seem to be based off the fireballs Iggy and Larry throw.
Avatar
Dec 7, 2019, 5:59 PM
What is considered SMW style at this point? Like, even the snow balls are pillow shaded. So are they not even trying any more?
<<First <Prev Page 2 of 3 Next> Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!