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Pachi Pachi / Pachinko
Category
PC / Computer
Game
Cuphead: Don't Deal With the Devil!
Section
Unused Content
Submitter
DogToon64
Size
0.00 KB
Format
ZIP ()
Hits
3,496
Comments
9
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RavenclawNimbus
Aug 2, 2022, 6:34 PM
@DogToon64: Oh, thanks! (Though, someone ripped the background, which was why I wanted to know. :P)
DogToon64
Jul 21, 2022, 4:29 PM
@RavenclawNimbus: His sprites are in "sharedassets32.assets".
RavenclawNimbus
Jul 21, 2022, 4:22 PM
@DogToon64, Sorry for the late reply, but I couldn't figure out what to look up. Do you know which asset bundle he was in?
Mentiferian
Jul 11, 2022, 3:21 PM
Is Pachi-Pachi Japanese?
DogToon64
Jan 15, 2022, 7:38 PM
I simply ripped him from the files. What version of Cuphead do you have? We might have different versions of the game.
RavenclawNimbus
Jan 15, 2022, 3:44 PM
How did you rip him? I couldn't find him ANYWHERE when I checked the sprites on AssetStudio. :/
DogToon64
Dec 9, 2021, 7:49 AM
And quite possibly because King Dice's stage had enough mini bosses. But yeah, it was probably because Pachi Pachi / Pachinko didn't really fit with the time period Studio MDHR was aiming at.
Yawackhary
Dec 9, 2021, 6:58 AM
@epicgamer4757365343 Probably because it didn't quite fit into the classic cartoon vibe of the 1930s/40s unlike the other characters (with characters resembling Porky, prototype Bugs Bunny, Bluto, Olive Oyl, even Cuphead and Mugman take cues from Mickey Mouse).
Pachinko is a Japanese game and would have been recent given the setting, plus it would have been obscure at the time since it was mainly played in Nagoya and its popularity was from the 1950s onwards. Bagatelle or pinball ("marble game") would have been more fitting with the period.
Then again Cuphead took a while in development so maybe the idea of a pinball boss didn't work out and didn't get to fine tune it.
epicgamer4757365343
Dec 8, 2021, 8:52 PM
i wonder why this guy was scrapped
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