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Digimon World
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Category PlayStation
Sheets 137
Hits 305,397
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Digimon World
Digimon World
Cards
[2]
Backgrounds
[113]
Amida Forest (Day)
Amida Forest (Day)
Amida Forest (Evening)
Amida Forest (Evening)
Amida Forest (Night)
Amida Forest (Night)
Beetleland (Day)
Beetleland (Day)
Beetleland (Evening)
Beetleland (Evening)
Beetleland (Kabuterimon's Room)
Beetleland (Kabuterimon's Room)
Beetleland (Kuwagamon's Room)
Beetleland (Kuwagamon's Room)
Beetleland (Night)
Beetleland (Night)
Birdra Transport (Day)
Birdra Transport (Day)
Birdra Transport (Evening)
Birdra Transport (Evening)
Birdra Transport (Night)
Birdra Transport (Night)
Birdramon's Nest (Day)
Birdramon's Nest (Day)
Birdramon's Nest (Evening)
Birdramon's Nest (Evening)
Birdramon's Nest (Night)
Birdramon's Nest (Night)
Cap Coala (Day)
Cap Coala (Day)
Cap Coala (Evening)
Cap Coala (Evening)
Cap Coala (Night)
Cap Coala (Night)
Centaur Clinic
Centaur Clinic
Costume House
Costume House
Digimon Bridge (Day)
Digimon Bridge (Day)
Digimon Bridge (Evening)
Digimon Bridge (Evening)
Digimon Bridge (Night)
Digimon Bridge (Night)
Digimon Curling
Digimon Curling
Dino Region Entrance (Day)
Dino Region Entrance (Day)
Dino Region Entrance (Evening)
Dino Region Entrance (Evening)
Dino Region Entrance (Night)
Dino Region Entrance (Night)
Dino Region Ice Age (Day)
Dino Region Ice Age (Day)
Dino Region Ice Age (Evening)
Dino Region Ice Age (Evening)
Dino Region Ice Age (Night)
Dino Region Ice Age (Night)
Dragon Eye Lake (Day)
Dragon Eye Lake (Day)
Dragon Eye Lake (Evening)
Dragon Eye Lake (Evening)
Dragon Eye Lake (Night)
Dragon Eye Lake (Night)
Dragon Sea (Day)
Dragon Sea (Day)
Dragon Sea (Evening)
Dragon Sea (Evening)
Dragon Sea (Night)
Dragon Sea (Night)
Drill Tunnel Entrance (Day)
Drill Tunnel Entrance (Day)
Drill Tunnel Entrance (Evening)
Drill Tunnel Entrance (Evening)
Drill Tunnel Entrance (Night)
Drill Tunnel Entrance (Night)
Factorial Town (Control Room)
Factorial Town (Control Room)
File City - Town 50P (Day)
File City - Town 50P (Day)
File City - Town Beginning (Day)
File City - Town Beginning (Day)
File City 100 Points (Day)
File City 100 Points (Day)
File City 100 Points (Evening)
File City 100 Points (Evening)
File City 100 Points (Night)
File City 100 Points (Night)
File City Start (Day)
File City Start (Day)
File City Start (Day)
File City Start (Day)
File City Start (Evening)
File City Start (Evening)
File City Start (Evening)
File City Start (Evening)
File City Start (Night)
File City Start (Night)
File City Start (Night)
File City Start (Night)
Foot of Mt. Panorama (Day)
Foot of Mt. Panorama (Day)
Foot of Mt. Panorama (Evening)
Foot of Mt. Panorama (Evening)
Foot of Mt. Panorama (Night)
Foot of Mt. Panorama (Night)
Freezeland (Frigimon's House)
Freezeland (Frigimon's House)
Freezeland (Night)
Freezeland (Night)
Freezeland (Penguimon's Cave)
Freezeland (Penguimon's Cave)
Geko Swamp (Day)
Geko Swamp (Day)
Geko Swamp (Evening)
Geko Swamp (Evening)
Geko Swamp (Night)
Geko Swamp (Night)
Grey Lord's Mansion (Dinning Room)
Grey Lord's Mansion (Dinning Room)
Greymon's Arena
Greymon's Arena
Item Keeper
Item Keeper
Item Shop
Item Shop
Jijimon's House
Jijimon's House
Jijimon's House (Beginning)
Jijimon's House (Beginning)
Kunemon's Bed (Day)
Kunemon's Bed (Day)
Kunemon's Bed (Evening)
Kunemon's Bed (Evening)
Kunemon's Bed (Night)
Kunemon's Bed (Night)
Leomon Ancestor's Cave
Leomon Ancestor's Cave
Mansion Basement
Mansion Basement
Monochrone Shop
Monochrone Shop
Mt. Panorama Plains (Day)
Mt. Panorama Plains (Day)
Mt. Panorama Plains (Evening)
Mt. Panorama Plains (Evening)
Mt. Panorama Plains (Night)
Mt. Panorama Plains (Night)
Native Forest (Day)
Native Forest (Day)
Native Forest (Evening)
Native Forest (Evening)
Native Forest (Night)
Native Forest (Night)
Native Forest Cap (Day)
Native Forest Cap (Day)
Native Forest Cap (Evening)
Native Forest Cap (Evening)
Native Forest Cap (Night)
Native Forest Cap (Night)
Ogremon Fortress
Ogremon Fortress
Overdell (Day)
Overdell (Day)
Overdell (Evening)
Overdell (Evening)
Overdell (Night)
Overdell (Night)
Overdell Cemetary
Overdell Cemetary
Path Thru Mt. Panorama (Day)
Path Thru Mt. Panorama (Day)
Path Thru Mt. Panorama (Evening)
Path Thru Mt. Panorama (Evening)
Path Thru Mt. Panorama (Night)
Path Thru Mt. Panorama (Night)
Residential Area
Residential Area
Restaurant
Restaurant
Robot House
Robot House
Secret Beach Cave
Secret Beach Cave
Secret Item Shop
Secret Item Shop
Sewer
Sewer
Toy Mansion
Toy Mansion
Toy Town (Day)
Toy Town (Day)
Toy Town (Evening)
Toy Town (Evening)
Toy Town (Night)
Toy Town (Night)
Training Gym (Day)
Training Gym (Day)
Training Gym (Evening)
Training Gym (Evening)
Training Gym (Night)
Training Gym (Night)
Trash Montain - Sukamon's tribe
Trash Montain - Sukamon's tribe
Trash Montain (Day)
Trash Montain (Day)
Trash Montain (Evening)
Trash Montain (Evening)
Trash Montain (Night)
Trash Montain (Night)
Treasure Hunt
Treasure Hunt
Tropical Jungle (Day)
Tropical Jungle (Day)
Tropical Jungle (Evening)
Tropical Jungle (Evening)
Tropical Jungle (Night)
Tropical Jungle (Night)
Volume Villa (Day)
Volume Villa (Day)
Volume Villa (Evening)
Volume Villa (Evening)
Volume Villa (Night)
Volume Villa (Night)
Volume Ville (Gekomon's Tribe)
Volume Ville (Gekomon's Tribe)
Menus/Items
[20]
Miscellaneous
[2]
Console Genre Developers
PlayStation Action RPG Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Jul 10, 2020, 10:12 PM
@placebo_yue Oh, though the name of the format has the exact letters of the initials to a 3D animation program MikuMikuDance (which I use for posing, not for animations).
Avatar
Nov 12, 2019, 9:32 AM
Usually models come in TMD format on playstation games. Digimon World uses MMD, a format that might be used only on this game as far as i know, and includes not only the model, but every animation. The model can be extracted from the MMD, but you get all the "pieces" (head, legs, wings, arms, etc) all overlapped on the origin (xyz=0), and there's not an easy way to reconstruct them besides doing so manually, the UVs are slightly off when the textures ripped from the game are applied, and there's no way to recover the animations. So basically you're redoing the whole thing like a jigzaw puzzle. Only way would be for someone to "crack" the MMD format, parse the data properly, and *at least* get the models with it's pieces in place. That way you could try to rig them and UV map them yourself.. or maybe the MMD also has that data? who knows.
Doesn't seem to be interest on doing so anymore from what i've googled.
Avatar
Sep 26, 2017, 11:44 AM
Why this game's models aren't ripped? Do they have some format that's impossible to get or nobody had the passion to get'em?
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