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Sonic Mania
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Category PC / Computer
Sheets 80
Hits 2,539,531
Comments 341
Sonic Mania
Sonic Mania
Playable Characters
[6]
Enemies & Bosses
[29]
Stages & Backgrounds
[26]
Special & Bonus Stages
[6]
Miscellaneous
[11]
Unused Content
[2]
Console Genre Developers
PC / Computer Platformer Developer coming soon!
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Dec 15, 2017, 5:16 PM
Where is the portal sprite from TMZ? Y'know, the portal that bringss you to the 'Final' boss
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Nov 18, 2017, 8:33 PM
Why are the level layouts are not included in some archives on this page (such as studiopolis has no level objects such as hills or loops)
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Nov 10, 2017, 1:09 AM
Where the palette animations?
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Nov 6, 2017, 12:38 PM
@TailsTheFoxYT He's on the badniks page. Both versions of him. He's been there a long time.
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Nov 6, 2017, 11:49 AM
Actually Splats the Rabbit from Green Hill Zone is missing, he can be found in debug mode and he looks different from the Press Garden Version.
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Oct 24, 2017, 5:03 PM
@Booth102: We should have everything now, barring the recycled unused sprites from the "Classic" sheets which aren't that important to rip since we've got the respective sprites from Sonic 1/2/3&K/CD already in their respective games.

...Well, almost everything. Now that you've reminded me, I should go and update Dolphman's sheet with the prototype Press Garden / Pulp Solstice badniks.

(EDIT: Done. And I'll be updating my menu text sheets with the fixed names a bit later.)
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Oct 24, 2017, 4:48 PM
Has everything been ripped yet? Or are there some minor things?
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Oct 21, 2017, 7:25 AM
i never realized how EASY it is to Rip Sonic Mania! if i knew earlier i would've submitted a few
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Oct 7, 2017, 1:57 PM
There's no reason to duplicate all of these sprite submissions to a separate entry for the Switch when there's no differences between 'em (and it hasn't been dumped yet).
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Oct 7, 2017, 6:34 AM
How does the Retro Engine have any involvement with the Switch? (Apart from being used in Sonic Mania and being ported to the former.)
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Oct 7, 2017, 6:24 AM
since sonic mania uses the retro engine, couldnt we put the sprites on the switch section?
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Oct 3, 2017, 5:45 PM
what if sonic mania got over 1,000,000 hits
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Oct 1, 2017, 12:06 AM
@Beanluv
Kurai sent me the files from the mobile ports. Planning to arrange more sheets with him like the Hidden Palace Zoneobjects.
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Sep 30, 2017, 9:36 PM
Shouldn't some of the leftovers from the mobile remasters (including the S3 Remastered stuff found with the leftovers) be added on here as well? I know it's not Mania style, but it still should be added on here.
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Sep 30, 2017, 1:57 PM
@TheMorningFlash15 Agreed, I swear some of Knuckles' sprites are ripped straight from Chaotix
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Sep 25, 2017, 1:02 PM
The designs of many of these sprites seem very Knuckles' Chaotix-esque.
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Sep 25, 2017, 7:01 AM
@kendotlibero Some of the graphics are different though.
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Sep 24, 2017, 12:18 PM
the reason is simple, that would be kinda redundant, since the origials are ripped
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Sep 24, 2017, 12:15 PM
Amazing how a majority of this, if not everything, has been ripped from this, yet the mobile remasters don't have many rips, and yet they run on the same engine.
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Sep 18, 2017, 1:57 PM
@Rhyan: Did you check the Level Objects sheet? It's there.
https://www.spriters-resource.com/pc_computer/sonicmania/sheet/95730/
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Sep 18, 2017, 1:51 PM
Still Waiting For The Egg-Train To Be Ripped
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Sep 15, 2017, 9:06 PM
@Random Talking Bush is there a way the 16x16 tiles can be sprites in alfred sprite sheetunpacker
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Sep 15, 2017, 8:50 PM
@Carpaccio: They're on the "Level Objects" sheet.
https://www.spriters-resource.com/pc_computer/sonicmania/sheet/95730/
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Sep 15, 2017, 8:30 PM
Huh...now I'm curious if there's anything of interest about the cinematic EggRobos. I don't see a sheet for them here, so I wasn't sure.
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Sep 15, 2017, 6:20 PM
@ShortCatty: The only tiles in the game are used for backgrounds and stage elements, and those are already accounted for in their respective submissions (in the 16x16Tiles images).
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