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Sonic the Hedgehog 2
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Category Master System
Sheets 15
Hits 109,530
Comments 19
Playable Characters
[1]
Sonic the Hedgehog
Enemies & Bosses
[2]
Badniks
Bosses
Backgrounds
[8]
Aqua Lake Zone
Crystal Egg Zone
Ending
Gimmick Mountain Zone
Green Hills Zone
Scrambled Egg Zone
Sky High Zone
Underground Zone
Miscellaneous
[4]
Miles "Tails" Prower
Objects (Level-Specific)
Title Cards
Title Screen
Console Genre Developers
Master System Action-Platformer Developer coming soon!
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Oct 3, 2024, 8:20 PM
@Abc Literally the only use of "Dust Hill" ever documented was in reference to Mystic Cave.
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Oct 3, 2024, 12:08 PM
Mystic Cave was never called Dust Hill and that's a stupid misconception
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Sep 5, 2024, 6:27 PM
Pain: the game!
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Jun 21, 2024, 12:18 PM
Personal theory: Sonic 2 8-bit's zones are based on concepts from the original Sonic 2's development.
* Under Ground: Madness Mountain/Mystic Cave (The version of UGZ Act 1 in the GG Autodemo prominently features a large stone building, Mystic Cave started out as a castle-y location known as Madness Mountain before being turned into a cave and renamed first to Dust Hill and then to Mystic Cave)
* Sky High: Blue Lake/Hill Top (The concept map shows that Blue Lake took place in a cloudy mountain range, while Hill Top was in roughly the same location as Emerald Hill. I think the ideas were merged, resulting in a mountainous level that uses Emerald Hill's tileset.)
* Aqua Lake: Blue Ocean, Emerald Isle (Blue Ocean and Emerald Isle were both watery levels featuring ruined buildings)
* Green Hills: Emerald Hill (Mostly due to having a tileset very similar to Sky High's, even in the Autodemo)
* Gimmick Mountain: Cyber City (CCZ also had midair conveyor belts and could be described as gimmicky)
* Scrambled Egg: Cyber City, Madness Mountain (Feels like a mix of the ideas)
* Crystal Egg: Sand Shower, Rock World (Rock World was a winter-themed palette swap of Sand Shower's tileset, Crystal Egg has cacti)
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Dec 24, 2023, 2:03 PM
I love how in this game it's just called Green Hill with an S added at the end.
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Nov 6, 2023, 12:01 PM
@Doc von Schmeltwick i literally said that i know about tha-
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Nov 5, 2023, 8:03 PM
Except he is; he's in the ending.
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Nov 5, 2023, 10:47 AM
@JDFRG i know about that
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Jul 30, 2023, 9:51 AM
@esponjaresource His sprites do exist in the game though
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Jul 13, 2023, 1:59 PM
@Dr. NES he is not in the game
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May 21, 2022, 3:13 AM
Wait Where's Tails's Sprites?
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Oct 23, 2021, 3:42 AM
Could someone please rip tails sprites ? i know he is ripped in the game gear version, but gamegear had higher colour palette and lower resolution
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Jul 14, 2021, 11:52 AM
Fun fact: The sprites for Sonic 1 on the Game Gear are completely unique, while the Master System sprites are reused 3 times: First in Sonic 1 for the Master System, then in Sonic 2 for the Master System, and then Sonic 2 for the Game Gear. Strange, isn't it?
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Jun 29, 2021, 8:29 PM
where is tails
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Aug 21, 2018, 11:37 AM
@Ruskah They've been ripped years ago:

https://www.spriters-resource.com/game_gear/sonicth2/sheet/6066/
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Aug 21, 2018, 11:02 AM
Can we get enemies please?
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May 17, 2018, 11:41 PM
Wait, then what's in the SMS version if not that?

Curse the US imports' relative lack of sales....and thank you Brazil for making up for that.
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May 17, 2018, 9:56 PM
@Bromaster
Because the person who uploaded the enemy sheet just copied the Game Gear version without checking the SMS version's rom.
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May 17, 2018, 8:24 PM
Why is there a blue/red badnik on the cover?
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