Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
# - A -
B
- C -
D
-
E
-
F
- G - H - I -
J
-
K
-
L
-
M
-
N
- O -
P
- Q -
R
-
S
-
T
- U - V -
W
- X - Y - Z
Objects (Common)
Category
Sega CD
Game
Sonic the Hedgehog CD
Section
Stage Objects
Submitters
Paraemon
,
Techokami
Size
0.00 KB
Format
PNG ()
Hits
66,096
Comments
31
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Catperson6
Sep 3, 2024, 5:57 AM
is it just me or does the goal sign look like modern sonic?
PlayerZeroX
Jul 21, 2023, 7:45 AM
You Say! ... How to find those present passives in the game (wait are they in the "Stages" section)
Paraemon
May 4, 2023, 10:45 AM
It exists, but given how I need Debug to rip most of the content, it won't show up, so I think you have to go to its location in the Present in a non-cheat game. Finding it was a surprise nonetheless though.
Stickfin
May 3, 2023, 4:03 PM
I don't think I've ever seen the Present Passive robot machine. Is it unused?
it's-a-me-aiman
Jan 9, 2023, 3:16 AM
""Fun"" fact: The reason why the signpost says "You Say!" in the v0.02 build is because it's a pun of the name of the place that it was playable at, The "Yuusei" event.
GrnMario8
Oct 31, 2022, 8:25 AM
we just got clickbaited with the "88MPH" Sprite
RonaTheRTD
Oct 3, 2022, 4:01 AM
You Say!
BrianFanTheHedgefox
Sep 1, 2022, 10:39 AM
You say!
MilesPrower88
Dec 5, 2021, 1:26 AM
YOU SAY!!
ilovescratchcie
Oct 28, 2021, 7:32 AM
You say!
Spicy Spicy
Aug 26, 2021, 11:30 PM
@DiamondmanPixel76 the game flips the springs in-game using a H-Flip and V-Flip variable. Sonic also uses something similar, because if he didn't, every frame would need to be duplicated twice, and considering that his art is dynamically loaded, he would need an extra set of mappings AND an extra DPLC list at best, or that and an entire duplicated set of his uncompressed art at worst
The other objects that are flipped on this sheet have a duplicated flipped mappings instead of outright flipping the object, potentially saving CPU speed, as the objects don't have to manually flip the object at specific times. The objects doing it don't use DPLCs like Sonic, so it only costs one extra, uhh, map. Are they needed for a sprite sheet like this? Honestly, no, but they exist for a reason
Now, to get the same downwards facing diagonal springs that you want, I'd recommend just flipping the diagonal springs vertically in whatever art tool you have. In MS Paint, it's as easy as selecting "rotate", then "flip vertical". Adding duplicates to the sheet that have no reason to exist, would be pointless at best
DiamondmanPixel76
Jul 16, 2021, 3:31 PM
In the 2011 version, in the Dev Menu I found a level in the Level Select in the Bonus Section, marked as "DD" (which I'm pretty sure stands for Desert Dazzle.). Somewhere in the level, I found a diagonal spring that was upside down. I feel like those should be added here. Is it okay if they get added here? If yes, please note that credit won't be needed for me. If no, then I understand why. Basically, just vertically flip the springs.
Paraemon
Jul 14, 2021, 6:24 AM
Update is the 0.02 Prototype spring that Techokami ripped in the top right corner.
Paraemon
Jun 16, 2020, 10:15 AM
At the bottom of my list of ripping priorities now, thanks for asking. Otherwise, excluding the Wacky Workbench futures, they're on the tileset sheets.
jace1313
Jun 16, 2020, 9:32 AM
where is the stage specific objects?
Paraemon
Dec 14, 2019, 12:06 PM
Added the 510 post, revision in the queue. Keep an eye out.
That should be everything for this sheet now, right?
Murphmario
Dec 14, 2019, 10:59 AM
Just going to point out that the 510 prototype has a different Sonic signpost icon.
MDTravis
Dec 9, 2019, 8:18 PM
I think that prototype underwater palette is the same palette as the one used on Sonic 1's title screen
You Gotta be Joshing me
Sep 20, 2019, 10:37 AM
I had no idea that broken switch sprite even existed!
artur
Jun 29, 2019, 8:30 AM
Why is the big ring shine red?
Doc von Schmeltwick
Oct 2, 2018, 3:06 PM
@sher I think he's asking "Since the regular rings aren't on here due to being shared graphics, why is the big ring still on here?"
sher1bot
Oct 2, 2018, 11:13 AM
@koopa retro: if you finish a stage with 50 rings in sonic CD you can access the special stages through the giant rings, like in sonic 1! its how you get the Time Stones
Koopa Retro
Jun 10, 2018, 3:30 AM
That sheet misses both variations of the "spring-on-wheel" from Palmtree Panic and Metallic Madness.
I understand for the rings as they're the same in Sonic 1, but what's up with the giant ring sprites being here ?
Greenknight9000
Apr 13, 2018, 6:44 PM
Where's the prototype goalpost?
FormerUser23
Dec 9, 2017, 8:14 PM
@DarkVampireDee There is. I'll add them.
<<First
<Prev
Page 1 of 2
Next>
Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Icon Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!