# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Game Over Screen Animation
Category Sega Genesis / 32X
Game
Section
Miscellaneous
Submitter Mister Man
Size 0.00 KB
Format PNG ()
Hits 14,191
Comments 2

Game Over Screen Animation
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Dec 11, 2020, 8:07 PM
@WhiteFelineWonder To make the animation run smoothly, they didn't store all 108 frames separately. The green and black frames shown below are how they're actually stored, and the game just cycles between those blue palettes you see at the bottom, which helps gives it the illusion of movement. The game's programmer, Jon Burton, explains it better in this video
Avatar
Aug 8, 2020, 7:00 PM
I’ve only seen the blue variation of the game over screen. Does the black and green variation occur at the final boss? That’s my only guess.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Icon Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!