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Bowser
Category SNES
Game
Section
Enemies & Bosses
Submitter Barack Obama
Size 0.00 KB
Format PNG ()
Hits 97,993
Comments 21

Bowser
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Nov 10, 2024, 2:21 PM
bowser's sprites are GFX21
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Oct 30, 2024, 1:24 PM
this sheet is great, thanks obama
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May 4, 2024, 9:27 PM
How did you get the Mode 7 effect in the thumbnail?
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Jan 2, 2023, 3:07 PM
Fun Fact: Did you know that bowser has a "default" palatte. More info here: https://www.smwcentral.net/?p=viewthread&;t=94186
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Jun 21, 2022, 8:41 PM
@Spritebuddy23421 It took me WAYYY too many years to realize he has pupils. I just thought he just had white eyes for most of my life.
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Oct 2, 2021, 8:36 PM
Does anybody noticed that bowers pupils looks derpy?
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Aug 21, 2021, 6:37 AM
Revised it and added text for the tear, also added the lower parts for the hit animation (frame 2-3).
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Aug 9, 2021, 10:37 AM
Can you please add the animation for the tear? Here it is ripped. And yes the last frame goes down 2 pixels instead of one.
https://i.imgur.com/iPbUsRo.png
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Dec 15, 2020, 5:55 AM
Added the rest of the mode 7 palettes and also the sprite palette from the enemy cast roll.
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Nov 30, 2020, 12:55 PM
I see, 8 palettes including his regular one? This is exactly the same amount like the other enemies use. I'll give it a shot when I'm done with Koopalings and objects. For the fireballs: Pretty sure it's a matter of opinion at this point.
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Nov 30, 2020, 12:13 PM *
1. I really think Bowser's flames should go in Bowser's sheet. That way, people can find them easier.

2. Are you sure you can't get the fade palette? I ripped Bowser from Super Mario World: Just Keef: Edition, and I got his fading palette. Try looking in the layer "BG1 Screen", he's in that layer.
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Nov 30, 2020, 11:41 AM
In this case, I can't use the trick which I've used on the others since Bowser is a mode 7 background and not a sprite. This means, he resizes as he leaves the screen and I need a consistent appearance to screencap + recolor him and extract palettes through it. Of course I could do quicksaves and extract palettes that way, but I'm pretty sure I will miss a lot of them. This is why I left them out.
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Nov 30, 2020, 11:30 AM
This forgets the palettes used for his defeat animation where he fades.
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Nov 30, 2020, 11:08 AM *
I was thinking about where they should go and saw this:

https://super-mario-64-official.fandom.com/wiki/Big_Steely
https://www.mariowiki.com/Big_Steely

They're not really unique items only used by Bowser, but independent entities like the other object enemies/hazards. Same goes perhaps for the flames, since in every other game his fireballs come without faces.

I also decided like this because of the assistance of Lava Bubble / Zigzag Lava Bubble / Mechakoopa in boss fights and their status as separate enemies. Additionally, in contrast to Iggy's/Larry's balls or Wendy's/Lemmy's puppets, these ones can be used without the boss. In this case, the devs decided against placing them in other areas just like they did with Torpedo Ted.
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Nov 30, 2020, 7:19 AM
I agree with Dogtoon. Those are only used as part of Bowser's fight.
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Nov 30, 2020, 6:54 AM
Why did you put Big Steely, and Bowser's fireball in separate sheets? I can get why you put the Mechakoopa in a different sheet, I done that myself, but I don't understand why you put Big Steely and the fireball into separate sheets.
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Nov 30, 2020, 3:14 AM
Completely re-ripped everything. Also Big Steely, Mechakoopa and the fireball enemy are on other sheets now.
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Jul 9, 2020, 3:48 PM
@Globus Polski
Woah! Me too! I mean, honestly, his actual pupils are way too hard to see, I wouldn't be surprised if most people that played this game thought that.
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May 31, 2020, 8:29 PM
I never noticed that Bowser has green eyes in this game. I always thought that the low part of his eyebrow was his eye and that he was just looking upwards the whole time for some reason
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Jul 14, 2018, 3:08 PM
The third frame tho...
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Mar 4, 2018, 3:14 AM
How do I get the Mode 7 effects?
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