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Super Mario Maker
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Super Mario Maker
Super Mario Maker
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Nov 30, 2015, 3:24 PM
Holy s*it thanks
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Nov 30, 2015, 3:11 PM
@LetsPlayTV Bro, i have your answer look at this

http://mfgg.net/index.php?act=resdb&;param=03&c=1&id=31046

http://mfgg.net/index.php?act=resdb&;param=03&c=1&id=26399
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Nov 27, 2015, 11:33 PM
@LetsPlayTV See this mario sprites : http://www.mariouniverse.com/images/sprites/ds/nsmb/mario-2.png
http://www.spriters-resource.com/3ds/marioluigidreamteam/
http://www.spriters-resource.com/fullview/7545/
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Nov 27, 2015, 9:55 AM
Not the Font thing i mean the thing with the Models because my Mario Maker Clone doesnt Support Models i can cancel the NSMBU gamestyle
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Nov 24, 2015, 5:26 AM
@LetsPlayTV Why ?
If it's about the backgrounds rip it or use from other game.
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Nov 24, 2015, 4:46 AM
That means I can never finish my game :´(
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Nov 24, 2015, 12:04 AM
How to import fonts ???
I want to use them in Unity3D but he support only fonts formats(.ttf...) and no sprites.
Do you know a converter to a font format?
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Nov 23, 2015, 7:05 AM
I don't know how many time it needs to be said... Mario, Yoshi, Bowser and Bowser Jr. are MODELS, using the same ones from New Super Mario Bros. U (which by extension are the exact same from New Super Mario Bros. Wii, minus Bowser). That's why there are no sprite rips for them here.
Posted Image
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Nov 23, 2015, 3:38 AM
All of Mario Maker is a prerender you can see it in the Mario Maker E3 anouncement 2014 because he doesnt have anything between jump and flagpole and all of that bacause the transitions werent there back then
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Nov 19, 2015, 9:42 AM
I think NSMBU Mario is a model.
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Nov 18, 2015, 3:03 PM
Nsmbu mario PLS
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Nov 10, 2015, 4:12 AM
Oh ok
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Nov 9, 2015, 5:08 AM
@LetsPlayTV Unlike the characters, the backgrounds of NSMBU are actually in 3D.
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Nov 7, 2015, 11:16 PM
WoW so quick?!
Next things are Edit Mode icons Mario in NSMBU
and the backgrounds of NSMBU
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Nov 6, 2015, 10:53 AM
When will u upload the NSMBU Titleset / Ground Sprites
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Nov 5, 2015, 5:02 AM
The prerendered stuff is for performance, so you can have a buttload of objects in your level without having it lag.
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Oct 26, 2015, 3:44 PM
Well, I guess that makes sense, since they know how many Kaizo or troll levels are gonna kill the game if the used models for everything!
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Oct 24, 2015, 3:10 AM
@nobody231 I doubt it but, Its probably because they did not have enough space.
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Oct 23, 2015, 2:38 AM
For performance, probably?
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Oct 22, 2015, 2:01 PM
I mean for the U games. Sorry for not specifying.
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Oct 22, 2015, 1:56 PM
Hey, how come the enemies have sprites and not models?
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Oct 21, 2015, 6:17 AM
I don't normally ask for stuff, but wondering this morning if the graphics shown during the 100 Mario Challenge when holding down on a course and showing you to flick your Wii U GamePad could be ripped?

It's basically a help graphic. :)
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Oct 6, 2015, 5:04 AM
People have already ripped SMM?! I must be missing out on something.
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Sep 21, 2015, 1:48 PM
@Kurabupengin probably because there is a shovel knight amiibo coming out.
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Sep 19, 2015, 10:56 AM
Wonder if Shovel Knight will appear in the game as DLC or something.
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