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Sonic & Knuckles
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Category Sega Genesis / 32X
Sheets 175
Hits 1,486,369
Comments 60
Sonic & Knuckles
Sonic & Knuckles
Playable Characters
[3]
Enemies & Sub-Bosses
[16]
Bosses
[8]
Stages
[51]
Death Egg Zone Act 1 (1/3)
Death Egg Zone Act 1 (1/3)
Death Egg Zone Act 1 (2/3)
Death Egg Zone Act 1 (2/3)
Death Egg Zone Act 1 (3/3)
Death Egg Zone Act 1 (3/3)
Death Egg Zone Act 2 (1/3)
Death Egg Zone Act 2 (1/3)
Death Egg Zone Act 2 (2/3)
Death Egg Zone Act 2 (2/3)
Death Egg Zone Act 2 (3/3)
Death Egg Zone Act 2 (3/3)
Flying Battery Zone Act 1 (Exterior Pieces, 1/2)
Flying Battery Zone Act 1 (Exterior Pieces, 1/2)
Flying Battery Zone Act 1 (Exterior Pieces, 2/2)
Flying Battery Zone Act 1 (Exterior Pieces, 2/2)
Flying Battery Zone Act 1 (Interior Pieces, 1/2)
Flying Battery Zone Act 1 (Interior Pieces, 1/2)
Flying Battery Zone Act 1 (Interior Pieces, 2/2)
Flying Battery Zone Act 1 (Interior Pieces, 2/2)
Flying Battery Zone Act 2 (1/3)
Flying Battery Zone Act 2 (1/3)
Flying Battery Zone Act 2 (2/3)
Flying Battery Zone Act 2 (2/3)
Flying Battery Zone Act 2 (3/3)
Flying Battery Zone Act 2 (3/3)
Hidden Palace Zone
Hidden Palace Zone
Lava Reef Zone Act 1 (1/2)
Lava Reef Zone Act 1 (1/2)
Lava Reef Zone Act 1 (2/2)
Lava Reef Zone Act 1 (2/2)
Lava Reef Zone Act 2 (1/3)
Lava Reef Zone Act 2 (1/3)
Lava Reef Zone Act 2 (2/3)
Lava Reef Zone Act 2 (2/3)
Lava Reef Zone Act 2 (3/3)
Lava Reef Zone Act 2 (3/3)
Lava Reef Zone Boss Sub-Act (Cool Variant)
Lava Reef Zone Boss Sub-Act (Cool Variant)
Lava Reef Zone Boss Sub-Act (Hot Variant)
Lava Reef Zone Boss Sub-Act (Hot Variant)
Mushroom Hill Zone Act 1 (1/3)
Mushroom Hill Zone Act 1 (1/3)
Mushroom Hill Zone Act 1 (2/3)
Mushroom Hill Zone Act 1 (2/3)
Mushroom Hill Zone Act 1 (3/3)
Mushroom Hill Zone Act 1 (3/3)
Mushroom Hill Zone Act 2 (Autumn, 1/4)
Mushroom Hill Zone Act 2 (Autumn, 1/4)
Mushroom Hill Zone Act 2 (Autumn, 2/4)
Mushroom Hill Zone Act 2 (Autumn, 2/4)
Mushroom Hill Zone Act 2 (Autumn, 3/4)
Mushroom Hill Zone Act 2 (Autumn, 3/4)
Mushroom Hill Zone Act 2 (Autumn, Boss/4)
Mushroom Hill Zone Act 2 (Autumn, Boss/4)
Mushroom Hill Zone Act 2 (Summer, 1/4)
Mushroom Hill Zone Act 2 (Summer, 1/4)
Mushroom Hill Zone Act 2 (Summer, 2/4)
Mushroom Hill Zone Act 2 (Summer, 2/4)
Mushroom Hill Zone Act 2 (Summer, 3/4)
Mushroom Hill Zone Act 2 (Summer, 3/4)
Mushroom Hill Zone Act 2 (Summer, Boss/4)
Mushroom Hill Zone Act 2 (Summer, Boss/4)
Mushroom Hill Zone Act 2 (Winter, 1/4)
Mushroom Hill Zone Act 2 (Winter, 1/4)
Mushroom Hill Zone Act 2 (Winter, 2/4)
Mushroom Hill Zone Act 2 (Winter, 2/4)
Mushroom Hill Zone Act 2 (Winter, 3/4)
Mushroom Hill Zone Act 2 (Winter, 3/4)
Mushroom Hill Zone Act 2 (Winter, Boss/4)
Mushroom Hill Zone Act 2 (Winter, Boss/4)
Sandopolis Zone Act 1 (1/3)
Sandopolis Zone Act 1 (1/3)
Sandopolis Zone Act 1 (2/3)
Sandopolis Zone Act 1 (2/3)
Sandopolis Zone Act 1 (3/3)
Sandopolis Zone Act 1 (3/3)
Sandopolis Zone Act 2 (1 - Well-Lit; 1/2)
Sandopolis Zone Act 2 (1 - Well-Lit; 1/2)
Sandopolis Zone Act 2 (1 - Well-Lit; 2/2)
Sandopolis Zone Act 2 (1 - Well-Lit; 2/2)
Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2)
Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2)
Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2)
Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2)
Sandopolis Zone Act 2 (3 - Dimmed; 1/2)
Sandopolis Zone Act 2 (3 - Dimmed; 1/2)
Sandopolis Zone Act 2 (3 - Dimmed; 2/2)
Sandopolis Zone Act 2 (3 - Dimmed; 2/2)
Sandopolis Zone Act 2 (4 - Dying Light; 1/2)
Sandopolis Zone Act 2 (4 - Dying Light; 1/2)
Sandopolis Zone Act 2 (4 - Dying Light; 2/2)
Sandopolis Zone Act 2 (4 - Dying Light; 2/2)
Sandopolis Zone Act 2 (5 - Unlit; 1/2)
Sandopolis Zone Act 2 (5 - Unlit; 1/2)
Sandopolis Zone Act 2 (5 - Unlit; 2/2)
Sandopolis Zone Act 2 (5 - Unlit; 2/2)
Sky Sanctuary Zone
Sky Sanctuary Zone
Sky Sanctuary Zone (Final Boss Sub-Act)
Sky Sanctuary Zone (Final Boss Sub-Act)
Backgrounds
[16]
Tilesets
[16]
Stage Objects
[24]
Bonus & Special Stages
[3]
Miscellaneous
[18]
Unused Content
[20]
Console Genre Developers
Sega Genesis / 32X Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Jul 29, 2024, 10:49 AM
@pacmastermeow most of the sprites are different, only 3-4 pages are shared, the rest is entirely different.
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Feb 25, 2024, 9:53 PM
Not necessarily hard (though Mushroom Hill was hell just in the map format), it's time-consuming and I'm in full-time employment compared to this time two years ago. When there's other things to also take care of, you can only do so much at once.
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Feb 25, 2024, 1:21 PM
You know what, I'll do it myself, I have SonLVL so why not
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Feb 24, 2024, 4:14 AM
I know ripping is hard, but it's about time someone updated the tileset sheets for Sky Sanctuary and Mushroom Hill
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Aug 21, 2023, 2:53 PM
@DarmaGaming sorry I'm late
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Jun 3, 2023, 12:01 PM
& Knuckles
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May 27, 2023, 9:39 PM
where is the hidden palace zone tileset
Avatar
Jan 14, 2023, 5:49 AM
and knuckles
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Dec 26, 2022, 10:34 PM
Because Sonic & Knuckles was released separately from Sonic 3 originally
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Dec 20, 2022, 1:05 AM
why is this a separate page from sonic 3
Avatar
Nov 16, 2022, 6:31 AM
and knuckles
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May 6, 2022, 3:38 PM
Not too much left til Sonic 3 and Sonic & Knuckles crosses the finish line.
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May 3, 2022, 6:01 PM
Closer and closer~

There's just a bit more to do, and then all of Lava Reef Zone will be absolutely finished!
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Apr 7, 2022, 12:22 AM
Yeah, i noticed the jigsaw method on the Angele Island maps. Pretty neat solution, but i don't think Death Egg is a good candidate for it. I've actually gotten a fair amount done on act 1 using the palette provided on the DE objects sheet and i'd like to pm you the progress i've made so far.
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Apr 6, 2022, 4:29 PM
Well, Lava Reef just became easier now that I've managed to establish it as a jigsaw puzzle. I just need to make the jigsaw pieces.
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Apr 5, 2022, 7:56 PM
"the actual workload required for them is high"

Understatement of the century.
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Apr 5, 2022, 5:24 PM
You're welcome! A little more (is what I say but the actual workload required for them is high) and all the acts will be uploaded! Lava Reef Zone itself needs complete overhauling to make sure of a few things too, besides the more recent Mushroom Hill and Flying Battery Zones, everything else to be brought to the new standard will be smooth sailing.
Avatar
Apr 5, 2022, 2:16 PM
Yes, they finally added the levels! Thanks, Paraemon!
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Mar 13, 2022, 12:36 PM
Now that i think about it, 11 prototypes of Sonic 2 + 5 protos of Knux in Sonic 2 + 2 finals = Holy bleeping horseshit...+_+"
That's super beast level. But you've inspired me to give the Mortal Kombat arcades similar treatment. Or at least die trying give it my best shot.
"Death Egg (on hold to identify new tactics to get at it)"
^This is what i was referring to. I'd like to try to come up with some techniques that'd help it's progression. It's my favorite Zone (Lava Reef being a close 2nd).

Thanks for your consideration! And enjoy your break. I know all too well how important it is to recharge.
Avatar
Mar 13, 2022, 3:24 AM
Sonic 1's done, just needs to be brought to the new standard. Sonic 2 is still very much far from done, to the point that Sonic 3 is so much closer to completion than it; CD's probably at around the same amount of completion in terms of percentage. For here, there's a fair amount that needs to be sifted through and done, mostly down to the stage maps: Mushroom Hill (in progress), Flying Battery, Lava Reef Act 2 (on hold), Death Egg (on hold to identify new tactics to get at it). Prototypes are a whole other ballgame.

Thanks, I'll let you know in time! I'm returning to break mode so I can try and deal with things offline for now, but I'll keep it in mind!
Avatar
Mar 12, 2022, 4:36 PM
Let's see, i believe you've gotten Sonic 1 done, and Sonic 2 if i'm not mistaken. The only thing in 3&K that seems to be left is the Death Egg maps. If you need any assistance with the tile set animations i can take a swing at it.
Avatar
Mar 10, 2022, 5:39 AM
New standard for palette display that helps with other sprite rippings I may not have gotten to yet, thus simplifying the later processes, and the disclaimer box which in my current circumstances is very much needed because I've had enough of "there's a mistake here" being out in public - it's forcing my hand to resolve it quickly when I may not be able to resolve it quickly. At least in PMs, I can address it and give an ETA.

There were a few fixes along the way too.
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Mar 9, 2022, 12:25 PM
What did all the updates do? I can't tell the difference.
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Jan 11, 2022, 5:51 PM
And knuckles
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Nov 16, 2021, 1:50 AM
ok
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