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Special Stage
Category Sega Genesis / 32X
Game
Section
Miscellaneous
Submitters Paraemon, Techokami
Size 0.00 KB
Format PNG ()
Hits 55,031
Comments 15

Special Stage
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Dec 11, 2024, 11:41 AM
am i the only one who likes these special stages?
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Aug 25, 2023, 5:47 PM
can someone make some sort of tutorial on how to make this background animate properly? because i dont have a clue as to how it was animated
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May 25, 2023, 6:01 PM
Are those fish and birds pre-rendered?
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Apr 25, 2023, 7:23 AM
@Greenknight9000 i think its because they too lazy to make it change pallete in their blinking
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Feb 20, 2023, 5:00 AM
I do wonder why the Pink and Green Emeralds had a unique flash sprite. Maybe they were seen as the more significant or special ones?
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Dec 22, 2022, 4:55 PM
@thelonelysoul12345: It could be a reference to M.C. Esher's Sky & Water. Why? I have no idea...
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Dec 22, 2022, 4:20 PM
They're part of the background
not sure what the point of adding them was in devoplment tho
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Oct 13, 2021, 3:01 AM
Also why there are fish and bird
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Oct 13, 2021, 3:00 AM
That means he is taking a dive
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Mar 24, 2021, 12:54 AM
@dogefan91
Simple answer: Memory limitations
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Feb 28, 2021, 6:51 AM
Is Sonic rolling in this stage, or jumping?

He spins, for he does not know.
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Jan 5, 2021, 3:41 PM
@dogefan91 it's because the Genesis in its stock configuration doesn't have hardware graphic rotations like the SNES does with Mode 7, therefore they had to include all the possible rotations needed to render the stage.
(I say "stock configuration" because the Sega/Mega CD add-on does, in fact, provide this hardware rotation support, as does the 32X)
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Jun 17, 2019, 9:17 PM
Gotta collect those 10 chaos emeralds!
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May 9, 2018, 4:39 PM
@dogefan Well, 15. But yeah, that's still a fairly large disconnect. It all has to do with SPEED.
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May 9, 2018, 4:32 PM
its weird: SEGA will make 30 frames for turning blocks in the special stage that we rarely see and leave sonic with a 5 frame jump animation.
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