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Badniks
Category Sega Genesis / 32X
Game
Section
Enemies & Bosses
Submitters Paraemon, Techokami
Size 0.00 KB
Format PNG ()
Hits 103,442
Comments 37

Badniks
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Apr 21, 2019, 1:17 PM
That's great and all, but Spikes and both Newtrons are still given the wrong names, and tbh I wouldn't know how to perfectly fix that myself as I'm unsure of the font, and it could mess up the layout. Also, if the GHZ Ballhog gets an "unused" identifier, Splatz probably should as well.
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Apr 21, 2019, 6:26 AM
@bennascar Yeah, I'm just now reading the Megabites article. Holy crap, that's amazing.
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Apr 20, 2019, 10:22 AM
@MisterMike Nope. They're the real deal.
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Apr 20, 2019, 6:54 AM
Are these unused Ballhog graphics a custom recreation?
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Apr 19, 2019, 8:59 PM
good idea adding the unused Ballhog
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Jan 18, 2018, 4:51 AM
@Beanluv Sometimes if the game is paused when a roller is on-screen (particularly after it hits one of the spinning lights) its tiles will be replaced with random blue Caterkiller tiles.

I'm also unclear why the green Newtron is misidentified as Leon, the chameleon badnik from Sonic Adventure and Sonic Advance. Or why Spikes is just called "Spike."
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Sep 17, 2017, 7:29 PM
Nice rips
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Aug 15, 2017, 7:36 PM
@Doc von Schmeltwick: Glitchy Caterkiller graphic-covered pose?
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Jul 11, 2017, 4:08 PM
It also uses incorrect palletes for the Orbinauts' "changing" faces. It's purple for Unidus. and Grey for Uni-Uni, as can be see when using debug for a split second.
And of course, there's always Roller's glitchy Caterkiller graphic-covered pose.
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Jul 11, 2017, 3:58 PM
The Green Orbinaut should use raw colors.
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Feb 23, 2017, 8:09 PM
No need to. You can just submit yours to the mobile remaster's section.
It's lacking rips at the moment.
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Feb 23, 2017, 9:47 AM
I will be uploading my version of these soon. It will be the same one for the mobile remaster.
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