Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Objects (Common)
Category
Sega Genesis / 32X
Game
Sonic the Hedgehog 3
Section
Stage Objects
Submitter
Paraemon
Size
0.00 KB
Format
PNG ()
Hits
49,002
Comments
27
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Paraemon
Feb 23, 2022, 5:13 AM
*
I just checked both S3 and S3&K, Sonic's path and Knuckles' path, they are only in Hydrocity Zone, thus there's no need to add them here, but that's not going to stop me from updating the Prototype version if it is actually in the water-specific stages. Also, what the heck is going on in the second half of the comment? Marble Garden Zone has no water, yes, but it doesn't come near close to starting anything for Sonic going to Lava Reef Zone.
Gaia
Feb 22, 2022, 9:05 PM
Those water surface sprites also appear throughout the game, as many of the lower routes in the stages from Angel Island to Launch Base is submerged in water. The only time I think of an area that's not partially underwater is Marble Garden Zone, in which Sonic begins to make his ascent to Lava Reef Zone in Sonic & Knuckles.
Paraemon
Feb 22, 2022, 3:23 PM
Over here
and
over here
. I looked through various areas of the stages and could only find them in Hydrocity Zone. Since the stage objects sheets need to go through the mass comb-over, I'll check the stages again to make sure there was no blinding.
Gaia
Feb 22, 2022, 2:25 PM
[in cuphead voice] Hey, where did the water surface sprites go!?
Paraemon
Sep 6, 2020, 6:13 PM
They're much more common throughout Sonic CD in the classic games. They're Universal there. In Sonic 2, they show up in Emerald Hill Zone and Hill Top Zone only - a very loose threshold for their inclusion on the sheet there. In Sonic 3, they only show up in Marble Garden Zone. In Sonic & Knuckles, they only show up in Mushroom Hill Zone.
I'm not shifting on my position to exclude them from this sheet. But if you're really that salty about not having access to them,
try looking here
until I get the Marble Garden Zone Objects sorted out.
D.M.
Sep 6, 2020, 6:08 PM
Diagonal springs are a themeless, reoccurring gimmick throughout the classic sonic games. They're just an extension of the spring and would fit here fine.
Paraemon
Sep 6, 2020, 6:00 PM
Complicates what, exactly? Diagonal springs
aren't
an universal object.
D.M.
Sep 6, 2020, 5:58 PM
But it's pointless and just serves to complicate things. The old sheet was perfectly fine. There's no point in fixing something that isn't broken.
Paraemon
Sep 6, 2020, 5:40 PM
*
It says it right on the sheet where the diagonal springs are. Three guesses on one of the stages I haven't gotten to ripping objects from.
But if helps you, I have them aside separately ready for the eventual MGZ Object sheet.
Wait.
D.M.
Sep 6, 2020, 5:31 PM
Why was the old sheet replaced, this doesn't even have the diagonal springs. How was this approved?
Paraemon
Aug 2, 2020, 7:13 AM
Who's "we"? And could you be more specific?
SonicFan2011
Aug 2, 2020, 6:59 AM
We need the Angel Island Cutscene stuff
Paraemon
Jun 11, 2020, 1:56 PM
No idea what you're talking about.
Murphmario
Jun 11, 2020, 1:02 PM
"The longer spikes are unused"
What longer spikes?
Paraemon
Dec 23, 2018, 10:40 AM
@GameJosh: Nope! That was something else entirely - I've just looked over the sprites I'm putting together for a Sonic sheet and the surfboard is longer (and perhaps wider) than the snowboard.
You Gotta be Joshing me
Nov 11, 2018, 2:23 PM
@The Observer It was originally intended for Sonic to surf onto Angel Island with it, as shown here:
https://www.youtube.com/watch?v=xbr8OlheBb4
Paraemon
Nov 3, 2018, 5:30 AM
I think that would be more relevant to the Level-specific objects sheet, since the snowboard only shows up in Ice Cap.
Nathan_R
Sep 16, 2018, 4:48 PM
Doesn't the snowboard have sprites that are without Sonic? I know most of them just removed Sonic, but sprites like where the board goes vertical are original.
SegaSonic04
May 26, 2018, 7:40 PM
Where’s Sonics snowboard?
Random Talking Bush
Mar 20, 2018, 8:22 AM
Yeah, nothing wrong with having a couple of extra sprites on a sheet, as long as they're labelled as such. :P
Snessy the Duck
Mar 20, 2018, 8:11 AM
@Svyat The edits are just a neat bonus that could potentially be useful. They don't really detract from the sprite sheet in any way.
Svyat
Mar 20, 2018, 4:52 AM
I don't think edits should belong to OG game sheet.
Doc von Schmeltwick
Oct 6, 2017, 1:09 AM
...I liked them. The names, I mean. ._.
Main gripe about Fleetway's comic is that the artstyle for original characters didn't look Sonic-y at all. In fact, they typically were just plain ugly. Not helping was the fact that a very large amount of characters never reappeared at all, despite having reuse potential. And the fact that due to the non-collaborating artists, characters of the same species could look bafflingly different. At least the Archie comics handwaved how Arlo looks nothing like Mighty by saying they're a Western and Eastern Armadillo, respectively.
Dolphman
Oct 6, 2017, 1:06 AM
"Chirps" was only in non-game books and Fleetway comic in the 90s. In fact a lot of the names they gave the animals in those were very stupid.
Many don't like Fleetway's incarnation because they made Sonic an asshole.
Doc von Schmeltwick
Oct 6, 2017, 12:47 AM
Because Japanese. The American name used to be "Chirps."
<<First
<Prev
Page 1 of 2
Next>
Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!