# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Badniks (Development)
Category Sega Genesis / 32X
Game
Section
Enemies
Submitter Paraemon
Size 0.00 KB
Format PNG ()
Hits 17,035
Comments 20

Badniks (Development)
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Dec 16, 2024, 7:51 AM
am i the only one who likes the "Sand Crab" sprites better than the final release of Sonic 2?
Avatar
May 14, 2023, 2:57 AM
ant head buzzer
Avatar
Dec 10, 2021, 9:43 AM
@Tailsmonster12: I'm afraid Polka down there doesn't know your language...she only knows Japanese; though, she has played Among Us with English players before... ha⬇ha⬆ha⬆ha⬆ha⬆ (that's what her laugh sounds like. VTubers tend to have different-sounding laughs, often with arrow emojis in between the ha's.)
Avatar
Dec 10, 2021, 4:46 AM
mfw ? :)
Avatar
Oct 29, 2021, 3:57 AM
Hidden Palace was expunged, so logically, those two were too. I wouldn't know if they're buried deep in the data, that sort of data-diving is out of my field.
Avatar
Oct 28, 2021, 4:30 PM
Didnt The Bbat and Redz used for the original relase?
Avatar
Oct 16, 2021, 2:44 AM
1. Because these are different than the final game, if they're not included in it.
2. If you're referring to what you just linked on the game page, then read the two comments below yours.
Avatar
Oct 15, 2021, 5:55 PM
You added some badniks, but not others. Why?
Avatar
Oct 14, 2021, 12:20 AM
Not to mention majority of them were half finished or incomplete
Avatar
Oct 13, 2021, 5:13 PM
A lot of those don't even meet Sonic 1 standards. Plus there's a level of inappropriateness to slapping them in. Some only made it in after looking at it relative to prototype and port content.
Avatar
Oct 13, 2021, 4:31 PM
What about the Tom Payne Archives?
Avatar
Nov 5, 2020, 5:39 PM
Then I'll get to it tomorrow. I've been working on sheets for most of the day, I'll like to do something else before I go to bed.
Avatar
Nov 5, 2020, 5:27 PM
No it doesn't, Stego's Nick Arcade sprites have different shading.
Avatar
Nov 5, 2020, 5:12 PM
Works in the same manner as BBat's intended/in-game palette.
Avatar
Nov 5, 2020, 5:09 PM
Missing the version of Stego/Stegway from the Nick Arcade prototype
Avatar
Nov 5, 2020, 4:26 AM *
Thanks for the code, I'll get on that and check. But I literally addressed the rest in the first comment.

Edit: the Crawl's dirt is not present insofar as I can tell. It's earliest entry in the Protos in Sept 14, and Casino Night wouldn't have any need for mud. The others aren't so easy to get without relying on Digitizer content and the Mobile port.
Avatar
Nov 4, 2020, 10:51 PM
Apparently Pro Action Replay code 01C1D8:0007 fixes the garbled badniks, at least according to TCRF.

Also missing are Bubbler, Bubbler's Mother, Crawl's dirt, and apparently Flasher in the August 21st proto has a different flashing sprite.
Avatar
Nov 4, 2020, 7:06 PM
I didn't, I literally cannot find it in-game. I get the wrong tiles loaded when I use Debug Mode, and of the three prototypes I can check for it, it's not in the VDP.
Avatar
Nov 4, 2020, 6:52 PM
You forgot the grey piranha
Avatar
Nov 4, 2020, 2:28 PM
There may be a few gaps, I'll deal with those tomorrow, but in all I think I've got the major stuff. Regarding Digitizer content, I'll add that in time once I've researched the intentions of the Badniks' placement and their respective palettes.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!