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Super Mario World
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Category SNES
Sheets 276
Hits 3,917,970
Comments 167
Super Mario World
Super Mario World
Playable Characters
[2]
Non-Playable Characters
[3]
Enemies & Bosses
[24]
Yoshi's Island Stages
[17]
Donut Plains Stages
[31]
Vanilla Dome Stages
[28]
Twin Bridges Stages
[17]
Forest of Illusion Stages
[17]
Chocolate Island Stages
[32]
Valley of Bowser Stages
[33]
Star World Stages
[7]
Special World Stages
[16]
Miscellaneous Stages
[14]
Backgrounds
[3]
Tilesets
[10]
Overworld
[7]
Miscellaneous
[15]
Console Genre Developers
SNES Platformer Developer coming soon!
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Nov 25, 2024, 10:46 AM
@Son1c: It's on the After Castle Cutscenes sheet (under "Miscellaneous").
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Nov 25, 2024, 10:27 AM
anyone know where the bomb mario uses to blow up the castles is?
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Nov 24, 2024, 8:40 PM
"Sweet Christmas, you totally Yoshi'd that poor guy!"
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Oct 9, 2024, 6:23 AM
Also, we're not SNES Maps. What they have has no bearing on what we have.
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Oct 8, 2024, 10:43 PM
@Crafty These are sprite layers without the other things like backgrounds and foregrounds added. Those are the whole things. There's an obvious difference.
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Oct 8, 2024, 9:27 PM
why are there SO MANY UNNEEDED MAPS???
just go to https://snesmaps.com
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Sep 14, 2024, 1:06 PM
A comprehensive sheet for SMW particles hasn't been created yet.
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Sep 6, 2024, 10:43 PM
Where can i find the particles that appear when Mario collects a coin?
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Aug 13, 2024, 11:47 AM
Honestly, even without the legal issues I'm glad we don't, I prefer the site not bog itself down with enormous amounts of unused stuff mixed with the finalized product's sprites, and those times where there's a split "prototype" section comes with its own issues (particularly when there's multiple builds involved). If you want gigaleak stuff, look on TCRF, they at least have an excuse to have it in that documenting unused stuff in games is their entire purpose.
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Aug 13, 2024, 11:40 AM
I don't know how many times I'll have to repeat this, but keep in mind that we're supposed to be ripping assets from the games themselves as they were released, "ripping" (more like repurposing) development assets illegally obtained from developer servers by a cybercriminal goes against that whole concept.

So no, we are not "missing" them, and we will continue to be "missing" them since we were never supposed to have them in the first place.
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Aug 13, 2024, 10:08 AM
@BeefyDie It'll never be put up. We don't want Nintendo all over us.
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Aug 13, 2024, 6:02 AM
i think stuff from the gigaleak is missing
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Aug 8, 2024, 12:51 AM
isnt it always there though? always on the world map or am i getting things wrong
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Aug 8, 2024, 12:46 AM
@ripoof: Because it's part of the overworld / world map screen?
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Aug 7, 2024, 11:26 PM
why is the World Map Border in the overworld section??
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Aug 3, 2024, 4:12 PM
one of the best games
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Jul 29, 2024, 11:10 PM
@teh_supar_hackr and BillyBnMOfficial: In the early days of the site, we had to manually input the "shortnames" for games instead of them being auto-generated, hence why a lot of them are different than the norm.
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Jul 29, 2024, 11:04 PM
My guess is that in the early days, some games had shortened forms

Shadow the Hedgehog's GameCube page is just "shadowth"
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Jul 29, 2024, 10:39 PM
confusing how the url is "smarioworld" instead of "SMW", or even the long "Super Mario Bros 4: Super Mario World"
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Apr 16, 2024, 9:42 AM *
My favorite main line Mario game to exist, my favorite Mario game ever is Super Mario Maker 2
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Mar 6, 2024, 1:43 PM
@Murnjendoof Surely possible, but doesn't make too much sense, while also being a ridiculous undertaking.
If you want to be sure of the palettes, just open up Lunar Magic and check the palette editor for any given level/map/menu etc you wanna check.
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Feb 27, 2024, 3:22 PM
Would it be possible to get a sheet that just contains all of the palettes used in the game?
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Feb 9, 2024, 8:33 AM *
Does anyone know where the fonts are? (Edit: I found them, I was just blind.)
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Feb 6, 2024, 9:21 PM
@Dragon They're under "foreground tiles." You shouldn't be looking in the maps for specific tiles, anyway.
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Feb 6, 2024, 7:33 PM
Was it really necessary to split this up into 180+ individual vgmap rips, this is so granular that it's become useless I just want to find where the vines are
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