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Keyhole Effect
Category SNES
Game
Section
Miscellaneous
Submitter Alefy San
Size 0.00 KB
Format PNG ()
Hits 11,651
Comments 13

Keyhole Effect
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Jun 25, 2024, 8:09 AM
This sheet looks like it would've been lot's of fun to put together.
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Dec 5, 2023, 11:57 PM
This must have been hard to do.
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Sep 28, 2022, 8:59 AM
@DogToon64 Obviously You Had To Recall That Amazing TerminalMontage Ref That Somehow Always Made Me Laugh.
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Feb 25, 2022, 4:11 PM
i remember being like 11 and making a very bad rip of this and getting warned for low quality
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Jul 11, 2021, 9:08 AM
@DiamondmanPixel76 Nope, the SNES cannot natively do sprite scaling. The only scaling it has built in is background mode 7, which only lets the BG layer scale, only gives a single BG layer, and has a bunch of its own quirks.
Bowser and most of the boss fights in this game use it, so everything else either needs to be sprites or use HDMA to change the background mode in sync with the scanning beam. Yoshi's Island sprite scaling does not actually use mode 7, but rather the Super FX2 chip.
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Jul 1, 2021, 1:18 PM
Oh, so it's not just sprite scaling?
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Nov 25, 2020, 8:07 AM
* Insert certain TerminalMontage reference *
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Nov 24, 2020, 10:33 AM *
@SmithyGCN Really? I always thought mode 7 was the only effect the SNES could do...
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Nov 21, 2020, 4:17 PM
I'm pretty sure it's just a geometric shape effect. The SNES used it often like in Chrono Trigger for certain attacks.
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Nov 21, 2020, 12:14 PM
Did this GFX use Mode 7?
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Nov 21, 2020, 7:50 AM
If I had to guess... the biggest one. I don't know that for sure, but it's a possibility.
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Nov 21, 2020, 6:50 AM
Makes me wonder what the original looks like, since this animation is created ingame through resizing.
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Nov 14, 2020, 10:12 PM
Easily my favorite so far for this game. :) Even though it's simple.
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