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The Flintstones
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Category SNES
Sheets 31
Hits 43,171
Comments 3
The Flintstones
The Flintstones
Console Genre Developers
SNES Action-Platformer Developer coming soon!
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Jul 20, 2020, 11:56 AM
For the backgrounds, cutscenes and all misc stuff I simply use BizHawk's Graphics Debugger, that display accurately the VRAM of the game divided in all its layers, so I can export a png directly. For the levels, it was a little more complicated: first I figured out where the level tiles (16x16) are stored in the RAM, to know exactly which tile IDs the current level has; then I made a Lua script to edit a region to have all the different 1024 tiles in order, so I could take a screenshot of the 16x16 block tileset; finally i made another script that reads the whole level and use the tiles IDs to draw the whole level in a png image, tile by tile. This method seems complicated but is actually easy if you first figure out where the level is stored in the memory and if you known a little bit of Lua. This can be done with many other games.
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Jul 20, 2020, 2:55 AM
Wow, that's kind of fast.
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Jul 16, 2020, 8:12 AM
The game where you can play as 16-Bit John Goodman.
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