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Burt the Bashful
Category SNES
Game
Section
Bosses
Submitter Squidword15
Size 0.00 KB
Format PNG ()
Hits 8,081
Comments 17

Burt the Bashful
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Aug 18, 2023, 3:19 PM
AGAIN WITH THE TRIANGLES
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Apr 16, 2022, 11:58 PM
Would be neat to see Retro Game Mechanics Explained cover the explanation.
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Jul 17, 2021, 4:48 PM
they use parts of the triangle to make the body
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Jun 2, 2021, 6:46 PM
Don't worry.
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May 30, 2021, 6:45 PM
@SmithyGCN don't mention it...
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May 28, 2021, 9:37 PM
I remember that the Super Mario Kun manga had a... erm, particular gag about this guy... on another note: this game has plenty of bosses that aren't much of a threat.
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May 7, 2021, 6:54 AM
@Peardian That's pretty much it, yes. These triangles are on layer 2, and per scanline, the background is scrolled to choose the right width. AFAIK, none of this triangle stuff (which is used for many things, including several bosses and some 3D platforms) actually directly uses the Super FX 2 chip, just good ol' HDMA.
(Side note: The sheet says that it's mode 7, when in reality, the game barely ever uses mode 7, only for the title screen, and a few bosses like Bowser.)
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May 5, 2021, 11:03 AM
Just realizing that Burt uses the same sprite for his feet and nose.
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May 3, 2021, 8:55 PM
If I were to guess, it probably works like this: First, they define a shape using mathematical calculations, such as with vectors or something. Next, they look at the shape row by row and draws the the line whose Y position matches the width of the row in pixels.
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May 1, 2021, 9:40 AM
I think they stretch and squish each individual row of pixels on the cone to create the shape
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Apr 29, 2021, 12:16 PM
Nah, same type of polygonal sprite as Star Fox, pretty sure.
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Apr 29, 2021, 6:18 AM
So here's my question: Texture?
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Apr 28, 2021, 11:23 PM
Look how they massacred my boy
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Apr 28, 2021, 8:43 PM
Yeah, this is Super FX chip stuff here.
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Apr 28, 2021, 7:00 PM
I'm guessing code trickery to make perfect spheres and texture layering
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Apr 28, 2021, 12:41 PM
Posted Image
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Apr 27, 2021, 3:51 PM
How does his sprite work if there mostly cones?
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