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Tileset (SMW)
Category
Wii U
Game
Super Mario Maker
Section
Super Mario World
Submitter
Random Talking Bush
Size
0.00 KB
Format
PNG ()
Hits
90,725
Comments
26
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Its-A-Me_Austin
Jul 30, 2024, 3:13 PM
The Toad sprite really intrigues me
bucanneerguy12
Jan 24, 2019, 6:25 PM
@mjmannella it's up right now
bucanneerguy12
Oct 29, 2018, 2:21 PM
@mjmannella i actually style all the donut bumper is the other styles
ex:the striped in smb3,smw,& nsmb3
Doc von Schmeltwick
Jan 18, 2018, 11:35 AM
It's the proto-Yoshi!
OffensiveLemon
Jan 18, 2018, 8:52 AM
Gawd, that Yoshi in the door…
Starz Lol
Dec 14, 2016, 6:53 AM
@TheMorningFlash15
Well, Super Mario World
was
going to be a SMB3 remake...
TheMorningFlash15
Nov 23, 2016, 3:15 PM
A lot of these look like recolors of the SMB3 tiles. Shame on you, Nintendo.
Random Talking Bush
May 21, 2016, 8:36 PM
Updated the second Piranha vine sprite with the fixed version from v1.43.
Random Talking Bush
Mar 8, 2016, 11:12 PM
Added the Pink Coins, Key, Key Door (and the updated regular sprites) and Skewer, and also rearranged it a bit.
LooneyTunerIan
Dec 23, 2015, 6:45 AM
I wish the makers of Super Mario Maker would add more tilesets.
mjmannella
Dec 22, 2015, 7:16 AM
It bugs me that the bumper is so inconsistent.
SMB: Green with big stripes
SMB3: Green and checkered
SMW: Purple and diamond
NSMBU: Yellow and starred
What even?
Random Talking Bush
Dec 22, 2015, 7:04 AM
Added the P-Warp Door and the Bumper.
TheGoomba98
Nov 6, 2015, 2:50 PM
I honestly wasn't expecting it to have the gate anyway.
Random Talking Bush
Nov 4, 2015, 4:56 PM
Added the Checkpoint (not the Midway Gate, insert fanboy-nerd rage from the community here) and extra Door sprites.
Random Talking Bush
Sep 30, 2015, 12:04 PM
@Murphmario: The ones in one of the six tilesets at the top are essentially placeholders. Other than the alternate shadings (every style has 'em), the fourth set on the right wasn't grouped together with the rest and has a slightly different appearance.
@Ometeotl: The game uses sprite-based rotation for 'em compared to how it was in Super Mario World.
Ometeotl
Sep 30, 2015, 11:59 AM
Shouldn't the grinder have a second frame of animation?
Murphmario
Sep 26, 2015, 1:00 PM
@Hiccup
I think they are all the same for all course styles.
Hiccup
Sep 24, 2015, 8:01 AM
@Murphmario
Aren't they used for the different course styles?
Murphmario
Sep 18, 2015, 2:00 PM
Yeah. Sea Urchins and Gordos are two completely different things.
I'm also curious about those odd-shaded donut blocks and coins.
TheGoomba98
Sep 18, 2015, 12:29 PM
@Random Talking Bush: That's a
Sea Urchin
, not a Gordo.
Flusak1235 the spriter
Sep 16, 2015, 3:02 AM
YESSS
SilverDeoxys563
Sep 15, 2015, 11:08 PM
Oh, wow, I didn't realize you could actually access the files on the disc! I was starting to feel slightly invisible, but alas, it was because of how busy you were with these. My bad, and I'm so sorry to bother!
What's up with the weird shading on the donut blocks and coins near the bottom though? Those are especially intriguing as I haven't seen those at all before.
Random Talking Bush
Sep 15, 2015, 11:04 PM
@SilverDeoxys563: I actually didn't get a chance to check the PM yet. Regardless, these were all extracted from the game files, so it's completely accurate to how they look in-game, palette and all. Yours was a pretty close recreation, though!
SilverDeoxys563
Sep 15, 2015, 11:01 PM
Hey, uh... Was I able to help at all with what I sent you? :S
I really just wanted to be helpful due to how much I love these graphics...
:C
Random Talking Bush
Sep 15, 2015, 9:15 PM
You're right about that, though the sprites are actually based off of its appearance in
The Legend of Zelda: Link's Awakening
instead.
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