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Sonic the Hedgehog
Category Sega Genesis / 32X
Game
Section
Playable Characters
Submitters Paraemon, Triangly
Size 0.00 KB
Format PNG ()
Hits 322,959
Comments 104

Sonic the Hedgehog
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Oct 28, 2021, 7:42 AM
Super sonic has green eyes
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Oct 20, 2021, 2:35 PM
...? Could you be more specific?
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Oct 20, 2021, 2:14 PM
Can i edit the sprites on this sheet?
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Sep 11, 2021, 5:20 PM
So how come the Vertical Swing animation appears twice
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Sep 1, 2021, 3:46 PM
Alright, thank you.
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Sep 1, 2021, 4:59 AM
...in Mushroom Hill Zone. I just checked the best analogue to that pole in Carnival Night Zone, and the frame doesn't crop up there. I'll adjust the S&K sheet, but not this one.
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Aug 31, 2021, 5:37 PM
@Loliman8 Actually, the sprites still have sprinkles of Sonic 2 in them, but they are still very different.
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Aug 31, 2021, 5:26 PM *
Understood, here is where the Horizontal Swing sprite is used (funnily enough, I'm getting reminded of that one balance frame from Sonic 2):
The video.
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Aug 31, 2021, 6:04 AM
I respect the Developers for making completly new Sprites for Sonic the hedgehog 3 Because: the Sonic 2 Sprites are Modified Sonic 1 sprites and the Sonic 3 sprites are like Build for the Ground up.
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Aug 31, 2021, 4:28 AM
Somehow missed the question - *looks over related rips* guess there isn't, but the third and fourth are essentially filler as non-Super has four running frames and are just there to compensate. May remove.

And if you're going through the effort to say something's unused, please highlight where it's used.
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Aug 30, 2021, 10:48 PM
Also, the one Horizontal Swing Motion sprite is NOT unused, it does show up for a very split second. As a friend described it, "blink and you'll miss it".
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Aug 16, 2021, 8:59 PM
What's the difference between Super full speed 1/3 and 2/4?
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Apr 21, 2021, 1:50 PM
Oh, I was thinking of the Sandopolis specific sprites. Yeah, I need to take a break. And thanks for the rec, I'll check it out as soon as said break's ended!
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Apr 17, 2021, 7:04 PM
@Παρατηρητής The vertical hanging rotation sprites appear during Hydrocity Zone when using those fans on the conveyor belts.

If you want a good way to source graphics, I highly recommend Flex 2 paired with a disassembly of Sonic 3 & Knuckles. That will allow you to easily rip the raw graphics directly from the game.
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Apr 17, 2021, 5:22 PM *
Y-Axis is a mistake on my part. You spend so long running around the stages with other methods that you forget how characters work on certain scenery (in this case, Marble Garden's blue pillars). So I'll go fix that. I'm not so sure about the vertical hanging rotation sprites, though. Which Zone was it?

I'm fairly certain I've mentioned this elsewhere, but I don't fully know how to source graphics in a game through what I can only describe as fancy programs like hex editors etc. So it is literally "I didn't know they were actually in the ROM"; the source file I got for this and the S&K version had both games' sprites together.

I only split the sheet contents up to keep in line with the way the games are split up on this website. How often do you come across water or those pulleys in Marble Garden during the S&K stages?
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Apr 17, 2021, 4:32 PM
@Random Talking Bush But if that's the case, why does this sheet already contain sprites exclusive to Sonic & Knuckles (such as the "Full Speed Y-Axis Rotation")? Furthermore, the hang bar sprites already exist in the Sonic 3 ROM as unused content, which would make their inclusion in this sheet accurate. Looking at it again, this sheet also seems to be missing the vertical hanging rotation sprites which are used in vanilla Sonic 3. Honestly, it would make the most sense to merge both sheets (like what was done with Knuckles) instead of having them separately which causes confusion.
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Apr 17, 2021, 12:09 PM *
@Chainspike: Those sprites are included in the Sonic & Knuckles version of Sonic's sheet.

...Yes, you do need to "lock-on" for the complete sheet since that one doesn't have the Sonic 3-exclusive sprites.
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Apr 17, 2021, 7:16 AM
If I'm not mistaken, the Flying Battery Zone hang bar sprites seem to be absent from this sheet.
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Mar 23, 2021, 6:30 AM
@squidiskool It's actually still Classic Sonic, just with a different color pallete.
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Mar 17, 2021, 3:18 PM
this style looks like he got his modern style too early
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Feb 5, 2021, 9:33 AM
I really appreciate the alignment indicators for easy animation. This style of sheet is by far the easiest to work with.
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Dec 24, 2020, 3:52 AM
Here's a fun fact. The special stage idle sprite is misaligned in-game. Here's an example of it fixed
Posted Image
Edit:
Posted Image
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Dec 23, 2020, 7:30 PM
What a scuffle. I'll put in few words too.

At first, I ripped the sprites indeed, RIGHT from the game's debug mode with character sprite list rotation feature (not sure how it is called exactly). I did not steal any sprites from the old sheet, everything has been re-ripped.

At second, the palette.
Void, stop being Taxman's mobile ports adept and do the Google research like Observer said. CW's ports are NOT perfect and they are not something you can lean on.
Here is the actual MD VDP colour levels measurements: https://gendev.spritesmind.net/forum/viewtopic.php?t=2188. Then, here is the page on Sega Retro confirming that: https://segaretro.org/Sega_Mega_Drive/Palettes_and_CRAM. This is the non-linear $FF scheme ("Rendered through MD" palette), resulting in "washed out" colours. This is also how BlastEm emulator renders the games, this IS accurate.
Then, I asked GebrilSoft (good MD tech guy, also developer of Gens/GS) about the palette and which one to use when ripping sprites. The answer is, quote, "Generally I'd use linear 3-to-8 expansion", which is *linear* $FF scheme also featured on the Gendev site I mentioned above as "old/incorrect" (but it is basically correct as well).

And yes, Sonic sprites were actually ripped a YEAR ago, as well as Knuckles' sprites, which are still "set in stone" like Sonic did. I don’t deny that I could have made any mistakes while ripped it, but declare that I stole it is just out of my mind.
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Dec 23, 2020, 7:09 PM
@ChrisFurry How do you report a comment? B)
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Dec 23, 2020, 12:21 PM *
I went and fixed a number of sprite errors on the sheet (including the jump/spin sprites being incorrect).

You're welcome.
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